For a newer version of this project, see Land of Earth Reloaded.
Land of Earth is global spherical terrain renderer that is based on a 172800 * 86400 heightmap, and it works realtime. It is an "extension" of Filip Strugar's CDLOD concept, with texture streaming of course.
libmagick++-dev clang cmake xorg-dev libglu1-mesa-dev libfreetype6-dev
- FPS camera
- WASD keys: position
- mouse move: camera direction
- mouse scroll: movement speed
- Sphere viewer camera (default):
- mouse move: position
- mouse scroll: zoom