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emulators/xm7: fix build on SmartOS #153

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@wiedi wiedi commented Dec 8, 2013

fix include of soundcard.h on SunOS and missing strings.h

jperkin pushed a commit that referenced this pull request Dec 9, 2013
1.3.4 (2013-02-28)
 * Support RDoc 4.0 (#168, judofyr)
 * Add mention of Org-Mode support (#165, aslakknutsen)
 * Add AsciiDoctorTemplate (#163, #164, aslakknutsen)
 * Add PlainTextTemplate (nathanaeljones)
 * Restrict locals to valid variable names (#158, thinkerbot)
 * ERB: Improve trim mode support (#156, ssimeonov)
 * Add CSVTemplate (#153, alexgb)
 * Remove special case for 1.9.1 (#147, guilleiguaran)
 * Add allows_script? method to Template (#143, bhollis)
 * Default to using Redcarpet2 (#139, DAddYE)
 * Allow File/Tempfile as filenames (#134, jamesotron)
 * Add EtanniTemplate (#131, manveru)
 * Support RDoc 3.10 (#112, timfel)
 * Less: Options are now being passed to the parser (#106, cowboyd)
jperkin pushed a commit that referenced this pull request Dec 9, 2013
What's new in psycopg 2.5
-------------------------

New features:

- Added :ref:`JSON adaptation <adapt-json>`.
- Added :ref:`support for PostgreSQL 9.2 range types <adapt-range>`.
- `connection` and `cursor` objects can be used in ``with`` statements
  as context managers as specified by recent |DBAPI|_ extension.
- Added `~psycopg2.extensions.Diagnostics` object to get extended info
  from a database error.  Many thanks to Matthew Woodcraft for the
  implementation (🎫`#149`).
- Added `connection.cursor_factory` attribute to customize the default
  object returned by `~connection.cursor()`.
- Added support for backward scrollable cursors. Thanks to Jon Nelson
  for the initial patch (:ticket:`#108`).
- Added a simple way to :ref:`customize casting of composite types
  <adapt-composite>` into Python objects other than namedtuples.
  Many thanks to Ronan Dunklau and Tobias Oberstein for the feature
  development.
- `connection.reset()` implemented using :sql:`DISCARD ALL` on server
  versions supporting it.

Bug fixes:

- Properly cleanup memory of broken connections (🎫`#148`).
- Fixed bad interaction of ``setup.py`` with other dependencies in
  Distribute projects on Python 3 (:ticket:`#153`).

Other changes:

- Added support for Python 3.3.
- Dropped support for Python 2.4. Please use Psycopg 2.4.x if you need it.
- `~psycopg2.errorcodes` map updated to PostgreSQL 9.2.
- Dropped Zope adapter from source repository. ZPsycopgDA now has its own
  project at <http://github.com/psycopg/ZPsycopgDA>.
jperkin pushed a commit that referenced this pull request Dec 9, 2013
Version 1.2.1
=============
http//abcl.org/svn/tags/abcl/1.2.1/CHANGES
27 June 2013
http://abcl.org/releases/1.2.1

*  Tested:  orcl-jdk-1.7.0_21 orcl-jdk-1.6.0_43

** ansi tests rc-2 failing 11-13 of 21708 total.
   Some regressions since 1.1.1

*  Stablility fixes; additional Quicklisp compatibility

** Fix (make-instance 'standard-generic-function)


Version 1.2.0
=============
http//abcl.org/svn/tags/1.2.0/abcl/CHANGES
released at ECLM 2013 Madrid, ES // 01 June 2013

   * Package local nicknames to behave like SBCL

   * ASDF 3.0.1 is now shipped with the implementation

   * a more robust MOP implementation

   * Common cases of creating purely synthetic JAVA:JNEW-RUNTIME-CLASS
     now (mostly) work.  Please report corner cases for fixing.

   * the system autoloader has been extended to cover functions bound to
     symbol properties

Issues Resolved
---------------

[#200]   ABCL compiler fails to produce loadable fasl for XPATH
[#321]   ASDF 3.01
[#256]   Compilation failure in com.informatimago
[#274]   compiling "com.informatimago.common-lisp.cesarum") hangs [> 10 minutes]
[#153]
 [#32]   Modify the currently disabled runtime-class.lisp code to not require ASM
[#152]   ql:closer-mop doesn't work
[#203]   Failure as build host for SBCL
[#300]   Gray streams aren't streams
[#302]   Symbols fail to autoload
[#303]   CL:LOAD ignores :EXTERNAL-FORMAT argument
[#304]   Stack abstraction inconsistency between Java and Lisp frames
[#308]   Compiled FLET exhausts the stack
[#309]   Printer should obey package-local nicknames
[#310]   Invocation of tests from from build.xml broken
[#311]   UIOP fails to upgrade
[#312]   BORDEAUX-THREADS-TEST::CONDITION-VARIABLE hangs
[#282]   Spurious macros redefinition warnings
jperkin pushed a commit that referenced this pull request Dec 9, 2013
pkgsrc changes:
---------------
FETCH_USING= curl, as PyPi moved to https.

Upstream changes:
-----------------

v1.11.0 (26th Jul 2013)
-----------------------

* #98: On Windows, when interacting with the PuTTY PAgeant, Paramiko now
  creates the shared memory map with explicit Security Attributes of the user,
  which is the same technique employed by the canonical PuTTY library to avoid
  permissions issues when Paramiko is running under a different UAC context
  than the PuTTY Ageant process. Thanks to Jason R. Coombs for the patch.
* #100: Remove use of PyWin32 in `win_pageant` module. Module was already
  dependent on ctypes for constructing appropriate structures and had ctypes
  implementations of all functionality. Thanks to Jason R. Coombs for the
  patch.
* #87: Ensure updates to `known_hosts` files account for any updates to said
  files after Paramiko initially read them. (Includes related fix to guard
  against duplicate entries during subsequent `known_hosts` loads.) Thanks to
  `@sunweaver` for the contribution.

v1.10.2 (26th Jul 2013)
-----------------------

* #153, #67: Warn on parse failure when reading known_hosts file. Thanks to
  `@glasserc` for patch.
* #146: Indentation fixes for readability. Thanks to Abhinav Upadhyay for catch
  & patch.
jperkin pushed a commit that referenced this pull request Dec 9, 2013
=============

 - Tig now has its own tag on Stack Overflow, where users are invited to
   ask questions: http://stackoverflow.com/questions/tagged/tig

Improvements:

 - Make tig prompt commands bindable to keys. For example:
   `bind diff F :set diff-options = --full-diff`. (GH #69, #116)
 - Add a diff-options setting for specifying default diff options.
   Example: `set diff-options = --patience`. (GH #116)
 - Options in diff-options and blame-options matching tig browsing state
   variables are replaced.
 - Show diff stats as wide as the terminal. (GH #109)
 - Show line numbers in the branch view. (GH #135)
 - Add toggles for showing author email or email user names. (GH #115)
 - Open editor at the selected line by prefixing the file argument with
   `+<lineno>`. Tested in vi, vim, emacs, nano, gedit, geany. Disable
   by adding `set editor-line-number = no` to ~/.tigrc. (GH #118, #119)
 - Add toggle-files to control whether to show full commit diff or only
   the diff concerning the currently selected file, e.g. for blame.
 - Optionally highlight exceeding characters in long commit titles.
   The default title max width is 50 characters. Customize using:
   `set title-overflow = 50` (GH #125)
 - Add +ESC key bindings. Example: `bind generic ^[v move-page-up` (GH #120)
 - Create temporary files in TMPDIR, TEMP, or TMP before defaulting to /tmp.
 - Reenable `tig log` as a subcommand. (GH #146)
 - Enable tilde expansion in ~/.tigrc "source" commands. (GH #168)
 - Introduce the stash view, bound to the 'y' keybinding. (GH #169, #174)

Bug fixes:

 - Fix blame and status to work in directories starting with a dot. (GH #172)
 - Reload current branch name when reloading the status view. (GH #93)
 - Fix compile errors on old Solaris. (GH #97)
 - Reload HEAD info when reloading the stage view. (GH #104, #93)
 - Fix disappearing branch labels after external commands. (GH #148)
 - Fix diff view display for staged/unstaged changes when using 'd'.
 - Fix display of status messages when toggling view options. (GH #111)
 - Fix illegal memory access. (GH #98)
 - Fix display of all branches label in repos with short branch names.
 - Fix rendering glitch for branch names.
 - Do not apply diff styling to untracked files in the stage view. (GH #153)
 - Fix tree indentation for entries containing combining characters. (GH #170)
 - Ignore unrepresentable characters when transliterating text for rendering.
 - Transliterate text to output encoding before trimming it to avoid
   misalignment. (GH #86)
 - Introduce a more natural context-sensitive log display. (GH #155)
jperkin pushed a commit that referenced this pull request Dec 9, 2013
    Update ext.appengine.fields for unicode_literals. Fixes #153.

Fixes build failure with on py32.  Bump PKGREVISION.
jperkin pushed a commit that referenced this pull request Dec 9, 2013
…ult,

52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
@jperkin
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jperkin commented Dec 10, 2013

Committed upstream, thanks! When adding patches or modifying ones which do not already include a comment at the top, a simple comment should be added. pkglint will warn about this.

@jperkin jperkin closed this Dec 10, 2013
jperkin pushed a commit that referenced this pull request Jan 21, 2014
Version 1.2.1
=============
http//abcl.org/svn/tags/abcl/1.2.1/CHANGES
27 June 2013
http://abcl.org/releases/1.2.1

*  Tested:  orcl-jdk-1.7.0_21 orcl-jdk-1.6.0_43

** ansi tests rc-2 failing 11-13 of 21708 total.
   Some regressions since 1.1.1

*  Stablility fixes; additional Quicklisp compatibility

** Fix (make-instance 'standard-generic-function)


Version 1.2.0
=============
http//abcl.org/svn/tags/1.2.0/abcl/CHANGES
released at ECLM 2013 Madrid, ES // 01 June 2013

   * Package local nicknames to behave like SBCL

   * ASDF 3.0.1 is now shipped with the implementation

   * a more robust MOP implementation

   * Common cases of creating purely synthetic JAVA:JNEW-RUNTIME-CLASS
     now (mostly) work.  Please report corner cases for fixing.

   * the system autoloader has been extended to cover functions bound to
     symbol properties

Issues Resolved
---------------

[#200]   ABCL compiler fails to produce loadable fasl for XPATH
[#321]   ASDF 3.01
[#256]   Compilation failure in com.informatimago
[#274]   compiling "com.informatimago.common-lisp.cesarum") hangs [> 10 minutes]
[#153]
 [#32]   Modify the currently disabled runtime-class.lisp code to not require ASM
[#152]   ql:closer-mop doesn't work
[#203]   Failure as build host for SBCL
[#300]   Gray streams aren't streams
[#302]   Symbols fail to autoload
[#303]   CL:LOAD ignores :EXTERNAL-FORMAT argument
[#304]   Stack abstraction inconsistency between Java and Lisp frames
[#308]   Compiled FLET exhausts the stack
[#309]   Printer should obey package-local nicknames
[#310]   Invocation of tests from from build.xml broken
[#311]   UIOP fails to upgrade
[#312]   BORDEAUX-THREADS-TEST::CONDITION-VARIABLE hangs
[#282]   Spurious macros redefinition warnings
jperkin pushed a commit that referenced this pull request Jan 21, 2014
pkgsrc changes:
---------------
FETCH_USING= curl, as PyPi moved to https.

Upstream changes:
-----------------

v1.11.0 (26th Jul 2013)
-----------------------

* #98: On Windows, when interacting with the PuTTY PAgeant, Paramiko now
  creates the shared memory map with explicit Security Attributes of the user,
  which is the same technique employed by the canonical PuTTY library to avoid
  permissions issues when Paramiko is running under a different UAC context
  than the PuTTY Ageant process. Thanks to Jason R. Coombs for the patch.
* #100: Remove use of PyWin32 in `win_pageant` module. Module was already
  dependent on ctypes for constructing appropriate structures and had ctypes
  implementations of all functionality. Thanks to Jason R. Coombs for the
  patch.
* #87: Ensure updates to `known_hosts` files account for any updates to said
  files after Paramiko initially read them. (Includes related fix to guard
  against duplicate entries during subsequent `known_hosts` loads.) Thanks to
  `@sunweaver` for the contribution.

v1.10.2 (26th Jul 2013)
-----------------------

* #153, #67: Warn on parse failure when reading known_hosts file. Thanks to
  `@glasserc` for patch.
* #146: Indentation fixes for readability. Thanks to Abhinav Upadhyay for catch
  & patch.
jperkin pushed a commit that referenced this pull request Jan 21, 2014
=============

 - Tig now has its own tag on Stack Overflow, where users are invited to
   ask questions: http://stackoverflow.com/questions/tagged/tig

Improvements:

 - Make tig prompt commands bindable to keys. For example:
   `bind diff F :set diff-options = --full-diff`. (GH #69, #116)
 - Add a diff-options setting for specifying default diff options.
   Example: `set diff-options = --patience`. (GH #116)
 - Options in diff-options and blame-options matching tig browsing state
   variables are replaced.
 - Show diff stats as wide as the terminal. (GH #109)
 - Show line numbers in the branch view. (GH #135)
 - Add toggles for showing author email or email user names. (GH #115)
 - Open editor at the selected line by prefixing the file argument with
   `+<lineno>`. Tested in vi, vim, emacs, nano, gedit, geany. Disable
   by adding `set editor-line-number = no` to ~/.tigrc. (GH #118, #119)
 - Add toggle-files to control whether to show full commit diff or only
   the diff concerning the currently selected file, e.g. for blame.
 - Optionally highlight exceeding characters in long commit titles.
   The default title max width is 50 characters. Customize using:
   `set title-overflow = 50` (GH #125)
 - Add +ESC key bindings. Example: `bind generic ^[v move-page-up` (GH #120)
 - Create temporary files in TMPDIR, TEMP, or TMP before defaulting to /tmp.
 - Reenable `tig log` as a subcommand. (GH #146)
 - Enable tilde expansion in ~/.tigrc "source" commands. (GH #168)
 - Introduce the stash view, bound to the 'y' keybinding. (GH #169, #174)

Bug fixes:

 - Fix blame and status to work in directories starting with a dot. (GH #172)
 - Reload current branch name when reloading the status view. (GH #93)
 - Fix compile errors on old Solaris. (GH #97)
 - Reload HEAD info when reloading the stage view. (GH #104, #93)
 - Fix disappearing branch labels after external commands. (GH #148)
 - Fix diff view display for staged/unstaged changes when using 'd'.
 - Fix display of status messages when toggling view options. (GH #111)
 - Fix illegal memory access. (GH #98)
 - Fix display of all branches label in repos with short branch names.
 - Fix rendering glitch for branch names.
 - Do not apply diff styling to untracked files in the stage view. (GH #153)
 - Fix tree indentation for entries containing combining characters. (GH #170)
 - Ignore unrepresentable characters when transliterating text for rendering.
 - Transliterate text to output encoding before trimming it to avoid
   misalignment. (GH #86)
 - Introduce a more natural context-sensitive log display. (GH #155)
jperkin pushed a commit that referenced this pull request Jan 21, 2014
    Update ext.appengine.fields for unicode_literals. Fixes #153.

Fixes build failure with on py32.  Bump PKGREVISION.
jperkin pushed a commit that referenced this pull request Jan 21, 2014
…ult,

52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
jperkin pushed a commit that referenced this pull request Mar 14, 2014
1.3.4 (2013-02-28)
 * Support RDoc 4.0 (#168, judofyr)
 * Add mention of Org-Mode support (#165, aslakknutsen)
 * Add AsciiDoctorTemplate (#163, #164, aslakknutsen)
 * Add PlainTextTemplate (nathanaeljones)
 * Restrict locals to valid variable names (#158, thinkerbot)
 * ERB: Improve trim mode support (#156, ssimeonov)
 * Add CSVTemplate (#153, alexgb)
 * Remove special case for 1.9.1 (#147, guilleiguaran)
 * Add allows_script? method to Template (#143, bhollis)
 * Default to using Redcarpet2 (#139, DAddYE)
 * Allow File/Tempfile as filenames (#134, jamesotron)
 * Add EtanniTemplate (#131, manveru)
 * Support RDoc 3.10 (#112, timfel)
 * Less: Options are now being passed to the parser (#106, cowboyd)
jperkin pushed a commit that referenced this pull request Mar 14, 2014
What's new in psycopg 2.5
-------------------------

New features:

- Added :ref:`JSON adaptation <adapt-json>`.
- Added :ref:`support for PostgreSQL 9.2 range types <adapt-range>`.
- `connection` and `cursor` objects can be used in ``with`` statements
  as context managers as specified by recent |DBAPI|_ extension.
- Added `~psycopg2.extensions.Diagnostics` object to get extended info
  from a database error.  Many thanks to Matthew Woodcraft for the
  implementation (🎫`#149`).
- Added `connection.cursor_factory` attribute to customize the default
  object returned by `~connection.cursor()`.
- Added support for backward scrollable cursors. Thanks to Jon Nelson
  for the initial patch (:ticket:`#108`).
- Added a simple way to :ref:`customize casting of composite types
  <adapt-composite>` into Python objects other than namedtuples.
  Many thanks to Ronan Dunklau and Tobias Oberstein for the feature
  development.
- `connection.reset()` implemented using :sql:`DISCARD ALL` on server
  versions supporting it.

Bug fixes:

- Properly cleanup memory of broken connections (🎫`#148`).
- Fixed bad interaction of ``setup.py`` with other dependencies in
  Distribute projects on Python 3 (:ticket:`#153`).

Other changes:

- Added support for Python 3.3.
- Dropped support for Python 2.4. Please use Psycopg 2.4.x if you need it.
- `~psycopg2.errorcodes` map updated to PostgreSQL 9.2.
- Dropped Zope adapter from source repository. ZPsycopgDA now has its own
  project at <http://github.com/psycopg/ZPsycopgDA>.
jperkin pushed a commit that referenced this pull request Mar 14, 2014
Version 1.2.1
=============
http//abcl.org/svn/tags/abcl/1.2.1/CHANGES
27 June 2013
http://abcl.org/releases/1.2.1

*  Tested:  orcl-jdk-1.7.0_21 orcl-jdk-1.6.0_43

** ansi tests rc-2 failing 11-13 of 21708 total.
   Some regressions since 1.1.1

*  Stablility fixes; additional Quicklisp compatibility

** Fix (make-instance 'standard-generic-function)


Version 1.2.0
=============
http//abcl.org/svn/tags/1.2.0/abcl/CHANGES
released at ECLM 2013 Madrid, ES // 01 June 2013

   * Package local nicknames to behave like SBCL

   * ASDF 3.0.1 is now shipped with the implementation

   * a more robust MOP implementation

   * Common cases of creating purely synthetic JAVA:JNEW-RUNTIME-CLASS
     now (mostly) work.  Please report corner cases for fixing.

   * the system autoloader has been extended to cover functions bound to
     symbol properties

Issues Resolved
---------------

[#200]   ABCL compiler fails to produce loadable fasl for XPATH
[#321]   ASDF 3.01
[#256]   Compilation failure in com.informatimago
[#274]   compiling "com.informatimago.common-lisp.cesarum") hangs [> 10 minutes]
[#153]
 [#32]   Modify the currently disabled runtime-class.lisp code to not require ASM
[#152]   ql:closer-mop doesn't work
[#203]   Failure as build host for SBCL
[#300]   Gray streams aren't streams
[#302]   Symbols fail to autoload
[#303]   CL:LOAD ignores :EXTERNAL-FORMAT argument
[#304]   Stack abstraction inconsistency between Java and Lisp frames
[#308]   Compiled FLET exhausts the stack
[#309]   Printer should obey package-local nicknames
[#310]   Invocation of tests from from build.xml broken
[#311]   UIOP fails to upgrade
[#312]   BORDEAUX-THREADS-TEST::CONDITION-VARIABLE hangs
[#282]   Spurious macros redefinition warnings
jperkin pushed a commit that referenced this pull request Mar 14, 2014
pkgsrc changes:
---------------
FETCH_USING= curl, as PyPi moved to https.

Upstream changes:
-----------------

v1.11.0 (26th Jul 2013)
-----------------------

* #98: On Windows, when interacting with the PuTTY PAgeant, Paramiko now
  creates the shared memory map with explicit Security Attributes of the user,
  which is the same technique employed by the canonical PuTTY library to avoid
  permissions issues when Paramiko is running under a different UAC context
  than the PuTTY Ageant process. Thanks to Jason R. Coombs for the patch.
* #100: Remove use of PyWin32 in `win_pageant` module. Module was already
  dependent on ctypes for constructing appropriate structures and had ctypes
  implementations of all functionality. Thanks to Jason R. Coombs for the
  patch.
* #87: Ensure updates to `known_hosts` files account for any updates to said
  files after Paramiko initially read them. (Includes related fix to guard
  against duplicate entries during subsequent `known_hosts` loads.) Thanks to
  `@sunweaver` for the contribution.

v1.10.2 (26th Jul 2013)
-----------------------

* #153, #67: Warn on parse failure when reading known_hosts file. Thanks to
  `@glasserc` for patch.
* #146: Indentation fixes for readability. Thanks to Abhinav Upadhyay for catch
  & patch.
jperkin pushed a commit that referenced this pull request Mar 14, 2014
=============

 - Tig now has its own tag on Stack Overflow, where users are invited to
   ask questions: http://stackoverflow.com/questions/tagged/tig

Improvements:

 - Make tig prompt commands bindable to keys. For example:
   `bind diff F :set diff-options = --full-diff`. (GH #69, #116)
 - Add a diff-options setting for specifying default diff options.
   Example: `set diff-options = --patience`. (GH #116)
 - Options in diff-options and blame-options matching tig browsing state
   variables are replaced.
 - Show diff stats as wide as the terminal. (GH #109)
 - Show line numbers in the branch view. (GH #135)
 - Add toggles for showing author email or email user names. (GH #115)
 - Open editor at the selected line by prefixing the file argument with
   `+<lineno>`. Tested in vi, vim, emacs, nano, gedit, geany. Disable
   by adding `set editor-line-number = no` to ~/.tigrc. (GH #118, #119)
 - Add toggle-files to control whether to show full commit diff or only
   the diff concerning the currently selected file, e.g. for blame.
 - Optionally highlight exceeding characters in long commit titles.
   The default title max width is 50 characters. Customize using:
   `set title-overflow = 50` (GH #125)
 - Add +ESC key bindings. Example: `bind generic ^[v move-page-up` (GH #120)
 - Create temporary files in TMPDIR, TEMP, or TMP before defaulting to /tmp.
 - Reenable `tig log` as a subcommand. (GH #146)
 - Enable tilde expansion in ~/.tigrc "source" commands. (GH #168)
 - Introduce the stash view, bound to the 'y' keybinding. (GH #169, #174)

Bug fixes:

 - Fix blame and status to work in directories starting with a dot. (GH #172)
 - Reload current branch name when reloading the status view. (GH #93)
 - Fix compile errors on old Solaris. (GH #97)
 - Reload HEAD info when reloading the stage view. (GH #104, #93)
 - Fix disappearing branch labels after external commands. (GH #148)
 - Fix diff view display for staged/unstaged changes when using 'd'.
 - Fix display of status messages when toggling view options. (GH #111)
 - Fix illegal memory access. (GH #98)
 - Fix display of all branches label in repos with short branch names.
 - Fix rendering glitch for branch names.
 - Do not apply diff styling to untracked files in the stage view. (GH #153)
 - Fix tree indentation for entries containing combining characters. (GH #170)
 - Ignore unrepresentable characters when transliterating text for rendering.
 - Transliterate text to output encoding before trimming it to avoid
   misalignment. (GH #86)
 - Introduce a more natural context-sensitive log display. (GH #155)
jperkin pushed a commit that referenced this pull request Mar 14, 2014
    Update ext.appengine.fields for unicode_literals. Fixes #153.

Fixes build failure with on py32.  Bump PKGREVISION.
jperkin pushed a commit that referenced this pull request Mar 14, 2014
…ult,

52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
jperkin pushed a commit that referenced this pull request Oct 3, 2014
This is a leaf package, OK by wiz@.

ChangeLog:
Thu, 15 May 2014 23:41:07 +0200  Daniel Friesel <derf+feh@finalrewind.org>

* Releasev v2.12
    * feh-cam and gen-cam-menu are no longer installed by default. Use
      'make install cam=1' to install them or 'make uninstall cam=1 && make
      install cam=0' to remove them permanently
    * feh no longer depends on giblib. Instead, the relevant parts of the
      giblib source were imported into the feh source.
      Rationale: giblib is unmaintained and, as far as I know, only used by
      three projects (one of which is feh). There is at least one known bug
      in it, and as I do not have the time to take over giblib development,
      importing the library seems to be the best solution.
    * Fix/improve --randomize for short filelists (closes #151)
    * Fix a buffer overflow in the printf implementation when handling unknown
      format specifiers (affects --action, --customlist, --index-info, --info,
      --thumb-title and --title)
    * Update help (if built with help=1)

Sun, 27 Apr 2014 20:28:02 +0200  Daniel Friesel <derf+feh@finalrewind.org>

* Release v2.11
    * Patch by Michael Vorburger: Fix erroneous free() in case of failed
      scandir (closes #140, #147)
    * Patch by rangerer: --randomize: re-randomize after list is through
      (closes #154)
    * When setting a wallpaper from a URL, do not try to store it as
      absolute path in .fehbg (closes #153)
    * Add --scroll-step <px> option to change scroll_{up,left,down,right}
      scroll offset in pixels
    * feh(1): Escape %V (interpreted as mdoc macro)
      (closes debian #745467)
    * Respect --image-bg=checks in fullscreen mode (default remains black)
      (closes #156)

Fri, 28 Feb 2014 18:20:25 +0100  Daniel Friesel <derf+feh@finalrewind.org>

* Release v2.10
    * Allow non-centered wallpapers using the --geometry option
      (Patch by Joel Bradshaw)
    * Add ; flag to --info (as in "--info ';echo foo'") to disable info
      display on startup
    * Partially fix off-by-one pixel error when warping the pointer in the
      bottom/right window border
    * thumbnail mode: If --action is set, run specified command instead of
      opening image on click.
    * feh.desktop: Use feh %F since we support multiple files
    * Fix --borderless not working on some 64bit systems
      (Patch by Brian Mattern)
    * Always use absolute paths in .fehbg
jperkin pushed a commit that referenced this pull request Dec 1, 2014
Changelog:
================================================================================
GLM 0.9.5.4: 2014-06-21
--------------------------------------------------------------------------------
- Fixed non-utf8 character #196
- Added FindGLM install for CMake #189
- Fixed GTX_color_space - saturation #195
- Fixed glm::isinf and glm::isnan for with Android NDK 9d #191
- Fixed builtin GLM_ARCH_SSE4 #204
- Optimized Quaternion vector rotation #205
- Fixed missing doxygen @endcond tag #211
- Fixed instruction set detection with Clang #158
- Fixed orientate3 function #207
- Fixed lerp when cosTheta is close to 1 in quaternion slerp #210
- Added GTX_io for io with <iostream> #144
- Fixed fastDistance ambiguity #215
- Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to
  tweakedInfinitePerspective
- Fixed std::copy and std::vector with GLM types #214
- Fixed strict aliasing issues #212, #152
- Fixed std::nextafter not supported with C++11 on Android #213
- Fixed corner cases in exp and log functions for quaternions #199

================================================================================
GLM 0.9.5.3: 2014-04-02
--------------------------------------------------------------------------------
- Added instruction set auto detection with Visual C++ using _M_IX86_FP - /arch
  compiler argument
- Fixed GTX_raw_data code dependency
- Fixed GCC instruction set detection
- Added GLM_GTX_matrix_transform_2d extension (#178, #176)
- Fixed CUDA issues (#169, #168, #183, #182)
- Added support for all extensions but GTX_string_cast to CUDA
- Fixed strict aliasing warnings in GCC 4.8.1 / Android NDK 9c (#152)
- Fixed missing bitfieldInterleave definisions
- Fixed usubBorrow (#171)
- Fixed eulerAngle*** not consistent for right-handed coordinate system (#173)
- Added full tests for eulerAngle*** functions (#173)
- Added workaround for a CUDA compiler bug (#186, #185)

================================================================================
GLM 0.9.5.2: 2014-02-08
--------------------------------------------------------------------------------
- Fixed initializer list ambiguity (#159, #160)
- Fixed warnings with the Android NDK 9c
- Fixed non power of two matrix products
- Fixed mix function link error
- Fixed SSE code included in GLM tests on "pure" platforms
- Fixed undefined reference to fastInverseSqrt (#161)
- Fixed GLM_FORCE_RADIANS with <glm/ext.hpp> build error (#165)
- Fix dot product clamp range for vector angle functions. (#163)
- Tentative fix for strict aliasing warning in GCC 4.8.1 / Android NDK 9c (#152)
- Fixed GLM_GTC_constants description brief (#162)

================================================================================
GLM 0.9.5.1: 2014-01-11
--------------------------------------------------------------------------------
- Fixed angle and orientedAngle that sometimes return NaN values (#145)
- Deprecated degrees for function parameters and display a message
- Added possible static_cast conversion of GLM types (#72)
- Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146)
- Fixed mismatch between some declarations and definitions
- Fixed inverse link error when using namespace glm; (#147)
- Optimized matrix inverse and division code (#149)
- Added intersectRayPlane function (#153)
- Fixed outerProduct return type (#155)

================================================================================
GLM 0.9.5.0: 2013-12-25
--------------------------------------------------------------------------------
- Added forward declarations (glm/fwd.hpp) for faster compilations
- Added per feature headers
- Minimized GLM internal dependencies
- Improved Intel Compiler detection
- Added bitfieldInterleave and _mm_bit_interleave_si128 functions
- Added GTX_scalar_relational
- Added GTX_dual_quaternion
- Added rotation function to GTX_quaternion (#22)
- Added precision variation of each type
- Added quaternion comparison functions
- Fixed GTX_multiple for negative value
- Removed GTX_ocl_type extension
- Fixed post increment and decrement operators
- Fixed perspective with zNear == 0 (#71)
- Removed l-value swizzle operators
- Cleaned up compiler detection code for unsupported compilers
- Replaced C cast by C++ casts
- Fixed .length() that should return a int and not a size_t
- Added GLM_FORCE_SIZE_T_LENGTH and glm::length_t
- Removed unnecessary conversions
- Optimized packing and unpacking functions
- Removed the normalization of the up argument of lookAt function (#114)
- Added low precision specializations of inversesqrt
- Fixed ldexp and frexp implementations
- Increased assert coverage
- Increased static_assert coverage
- Replaced GLM traits by STL traits when possible
- Allowed including individual core feature
- Increased unit tests completness
- Added creating of a quaternion from two vectors
- Added C++11 initializer lists
- Fixed umulExtended and imulExtended implementations for vector types (#76)
- Fixed CUDA coverage for GTC extensions
- Added GTX_io extension
- Improved GLM messages enabled when defining GLM_MESSAGES
- Hidden matrix _inverse function implementation detail into private section

================================================================================
GLM 0.9.4.6: 2013-09-20
--------------------------------------------------------------------------------
- Fixed detection to select the last known compiler if newer version #106
- Fixed is_int and is_uint code duplication with GCC and C++11 #107
- Fixed test suite build while using Clang in C++11 mode
- Added c++1y mode support in CMake test suite
- Removed ms extension mode to CMake when no using Visual C++
- Added pedantic mode to CMake test suite for Clang and GCC
- Added use of GCC frontend on Unix for ICC and Visual C++ fronted on Windows
  for ICC
- Added compilation errors for unsupported compiler versions
- Fixed glm::orientation with GLM_FORCE_RADIANS defined #112
- Fixed const ref issue on assignment operator taking a scalar parameter #116
- Fixed glm::eulerAngleY implementation #117

================================================================================
GLM 0.9.4.5: 2013-08-12
--------------------------------------------------------------------------------
- Fixed CUDA support
- Fixed inclusion of intrinsics in "pure" mode #92
- Fixed language detection on GCC when the C++0x mode isn't enabled #95
- Fixed issue #97: register is deprecated in C++11
- Fixed issue #96: CUDA issues
- Added Windows CE detection #92
- Added missing value_ptr for quaternions #99

================================================================================
GLM 0.9.4.4: 2013-05-29
--------------------------------------------------------------------------------
- Fixed slerp when costheta is close to 1 #65
- Fixed mat4x2 value_type constructor #70
- Fixed glm.natvis for Visual C++ 12 #82
- Added assert in inversesqrt to detect division by zero #61
- Fixed missing swizzle operators #86
- Fixed CUDA warnings #86
- Fixed GLM natvis for VC11 #82
- Fixed GLM_GTX_multiple with negative values #79
- Fixed glm::perspective when zNear is zero #71

================================================================================
GLM 0.9.4.3: 2013-03-20
--------------------------------------------------------------------------------
- Detected qualifier for Clang
- Fixed C++11 mode for GCC, couldn't be enabled without MS extensions
- Fixed squad, intermediate and exp quaternion functions
- Fixed GTX_polar_coordinates euclidean function, takes a vec2 instead of a vec3
- Clarify the license applying on the manual
- Added a docx copy of the manual
- Fixed GLM_GTX_matrix_interpolation
- Fixed isnan and isinf on Android with Clang
- Autodetected C++ version using __cplusplus value
- Fixed mix for bool and bvec* third parameter

================================================================================
GLM 0.9.4.2: 2013-02-14
--------------------------------------------------------------------------------
- Fixed compAdd from GTX_component_wise
- Fixed SIMD support for Intel compiler on Windows
- Fixed isnan and isinf for CUDA compiler
- Fixed GLM_FORCE_RADIANS on glm::perspective
- Fixed GCC warnings
- Fixed packDouble2x32 on XCode
- Fixed mix for vec4 SSE implementation
- Fixed 0x2013 dash character in comments that cause issue in Windows
  Japanese mode
- Fixed documentation warnings
- Fixed CUDA warnings

================================================================================
GLM 0.9.4.1: 2012-12-22
--------------------------------------------------------------------------------
- Improved half support: -0.0 case and implicit conversions
- Fixed Intel Composer Compiler support on Linux
- Fixed interaction between quaternion and euler angles
- Fixed GTC_constants build
- Fixed GTX_multiple
- Fixed quat slerp using mix function when cosTheta close to 1
- Improved fvec4SIMD and fmat4x4SIMD implementations
- Fixed assert messages
- Added slerp and lerp quaternion functions and tests

================================================================================
GLM 0.9.4.0: 2012-11-18
--------------------------------------------------------------------------------
- Added Intel Composer Compiler support
- Promoted GTC_espilon extension
- Promoted GTC_ulp extension
- Removed GLM website from the source repository
- Added GLM_FORCE_RADIANS so that all functions takes radians for arguments
- Fixed detection of Clang and LLVM GCC on MacOS X
- Added debugger visualizers for Visual C++ 2012

================================================================================
GLM 0.9.3.4: 2012-06-30
--------------------------------------------------------------------------------
- Added SSE4 and AVX2 detection.
- Removed VIRTREV_xstream and the incompatibility generated with GCC
- Fixed C++11 compiler option for GCC
- Removed MS language extension option for GCC (not fonctionnal)
- Fixed bitfieldExtract for vector types
- Fixed warnings
- Fixed SSE includes

================================================================================
GLM 0.9.3.3: 2012-05-10
--------------------------------------------------------------------------------
- Fixed isinf and isnan
- Improved compatibility with Intel compiler
- Added CMake test build options: SIMD, C++11, fast math and MS land ext
- Fixed SIMD mat4 test on GCC
- Fixed perspectiveFov implementation
- Fixed matrixCompMult for none-square matrices
- Fixed namespace issue on stream operators
- Fixed various warnings
- Added VC11 support
jperkin pushed a commit that referenced this pull request Dec 1, 2014
Serf 1.3.8 [2014-10-20, from /tags/1.3.8, rxxxx]
Fix issue #152: CRC calculation error for gzipped http reponses > 4GB.
Fix issue #153: SSPI CredHandle not freed when APR pool is destroyed.
Fix issue #154: Disable SSLv2 and SSLv3 as both or broken.
jperkin pushed a commit that referenced this pull request Oct 5, 2015
### 1.7.7 / 2015-09-22
* Make HighLine::Question coerce its question argument into a String. (@97-109-107 and Abinoam P. Marques Jr. (@abinoam), #159, PR #160)

### 1.7.6 / 2015-09-17
* Fix a typo in a var name affecting solaris. (Danek Duvall (@dhduvall) and Abinoam P. Marques Jr. (@abinoam), #155, PR #156)

### 1.7.5 / 2015-09-14
* Support jruby9k for system extensions (Michael (@mmmries), PR #153)

### 1.7.4 / 2015-06-16
* Workaround on #55 for stty
jperkin pushed a commit that referenced this pull request Jul 3, 2016
2016-05-27  Bob Halley  <halley@dnspython.org>

	* (Version 1.14.0 released)

	* Add CSYNC RR support

	* Fix bug in LOC which destroyed N/S and E/W distinctions within
	  a degree of the equator or prime merdian respectively.

	* Misc. fixes to deal with fallout from the Python 2 & 3 merge.
	  [issue #156], [issue #157], [issue #158], [issue #159],
	  [issue #160].

	* Running with python optimization on caused issues when
	  stripped docstrings were referenced. [issue #154]

	* dns.zone.from_text() erroneously required the zone to be provided.
	  [issue #153]

2016-05-13  Bob Halley  <halley@dnspython.org>

	* dns/message.py (make_query): Setting any value which implies
	  EDNS will turn on EDNS if 'use_edns' has not been specified.

2016-05-12  Bob Halley  <halley@dnspython.org>

	* TSIG signature algorithm setting was broken by the Python 2
	  and Python 3 code line merge.  Fixed.

2016-05-10  Bob Halley  <halley@dnspython.org>

	* (Version 1.13.0 released)

2016-05-10  Bob Halley  <halley@dnspython.org>

	* Dropped support for Python 2.4 and 2.5.

	* Zone origin can be specified as a string.

	* Support string representation for all DNSExceptions.

	* Use setuptools not distutils

	* A number of Unicode name bug fixes.

	* Added support for CAA, CDS, CDNSKEY, EUI48, EUI64, and URI RR
	  types.

	* Names now support the pickle protocol.

	* NameDicts now keep the max-depth value correct, and update
	  properly.

	* resolv.conf processing rejects lines with too few tokens.

	* Ports can be specified per-nameserver in the stub resolver.

2016-05-03  Arthur Gautier

        * Single source support for python 2.6+ and 3.3+

2014-09-04  Bob Halley  <halley@dnspython.org>

	* Comparing two rdata is now always done by comparing the binary
	  data of the DNSSEC digestable forms.  This corrects a number of
	  errors where dnspython's rdata comparison order was not the
	  DNSSEC order.

	* Add CAA implementation.  Thanks to Brian Wellington for the
	  patch.
jperkin pushed a commit that referenced this pull request Dec 27, 2016
0.15.0	2016-10-09

 BUG FIXES

  * Allow missing trailing LF when reading service name from
    HTTP servers. (Jelmer Vernooij, Andrew Shadura, #442)

  * Fix dulwich.porcelain.pull() on Python3. (Jelmer Vernooij, #451)

  * Properly pull in tags during dulwich.porcelain.clone.
    (Jelmer Vernooij, #408)

 CHANGES

  * Changed license from "GNU General Public License, version 2.0 or later"
    to "Apache License, version 2.0 or later or GNU General Public License,
    version 2.0 or later". (#153)

 IMPROVEMENTS

  * Add ``dulwich.porcelain.ls_tree`` implementation. (Jelmer Vernooij)
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2 participants