Don't use a time limit for non-daily routine states #648
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If a new state is started the end time is not set to infinite but the current daily routine end time is kept instead. So if a npc is fighting but a new daily routine begins the npc would quit the fight and go home. There's already code that excludes
zs_talk
from early ending.This has been changed in 7af7f0c to avoid daily routines breaking. In my testing everything worked correctly with the pr change, likely code change over time made daily routines more robust.