WeatherFit is more than just a weather app, it’s a personal stylist that helps you dress well and stay comfortable. Whether you’re going to work, school, or a party, WeatherFit will show you the best outfit for any weather condition. Enter your location or use GPS, and WeatherFit will display the current weather and a full-height image of a person wearing a suitable outfit. You can customize the image according to your preferences (in development!), such as age, gender, skin tone, hair color, etc. This way, the image will be more personalized and relevant to you. You can also see the forecast for the next few days and get outfit recommendations for each day. You can choose from different styles and categories of outfits, such as casual, formal, sporty, etc. WeatherFit will also give you tips and advice on how to accessorize and layer your clothes. WeatherFit is your smart and stylish weather companion. Download it now and never worry about what to wear again. 🌤️👕👖👞
• Programming language: Dart;
• SDK: Flutter;
• Interface: Flutter;
• Version control system: Git;
• Git Hosting Service: GitHub;
• RESTful API: Free Weather API;
• CI/CD: GitHub Actions is used to deliver new Android Package (APK) to Firebase App Distribution after every push to any other than the masterbranch, Codemagic is used to deliver new release app bundle to Google Play after every merge (push) to master branch;
• State management approach: BLoC;
• App testing platforms: Firebase App Distribution;
Code Readability: code is easily readable with no unnecessary blank lines, no unused variables or methods, and no commented-out code, all variables, methods, and resource IDs are descriptively named such that another developer reading the code can easily understand their function.
Weather Fit is an open source project and welcomes contributions from anyone who is interested. If you want to contribute to Weather Fit, you can follow these steps:
- Fork this repository and clone it to your local machine.
- Create a new branch for your feature or bug-fix.
- Make your changes and commit them with a clear and descriptive message.
- Push your branch to your forked repository and create a pull request to the master brunch.
- Wait for your pull request to be reviewed and merged.
Please follow the Flutter style guide and code of conduct when contributing to Weather Fit. You can also use the issues and discussions tabs to report bugs, request features, or give feedback.
To install Weather Fit, you need to have Flutter SDK and Android Studio installed on your machine. You can follow the official documentation to set up your development environment. To run a Weather Fit on your device or emulator, you need to clone this repository and open it in Android Studio. Then, you can use the run button or the command line to launch the app. For more information, see the Flutter documentation.
dart run build_runner clean
dart run build_runner build --delete-conflicting-outputs
Run tests, generate a code coverage report, and view that report in a web
browser. This can be useful for checking which parts of the code are covered by
tests and which parts might need more testing. Please note that you need to
have lcov
and genhtml
installed on your system to use these commands. If
they are not installed, you can usually install them with a package manager
like apt
or brew
.
flutter test --coverage
genhtml coverage/lcov.info -o coverage
open coverage/index.html
Architectural pattern:
The Application (core) is the heart of the architecture. It houses the business logic and domain objects, which are the kernel of value in the software. This core of the application should be designed as a set of interfaces or ports that define the behavior of the system, without any implementation details. It is independent of external systems and concerns. The core of the application is designed to work without either a UI or a database. This allows the application to be driven by users, programs, automated tests, or batch scripts, and to be developed and tested in isolation from its eventual run-time devices and databases. The application core remains detached from external influences, thus preserving the integrity of the business logic and the domain model.
An Entity is an object within our computer system that embodies a small set of critical business rules operating on Critical Business Data. Entities are a way to implement and enforce application-independent business rules.
The interactors
module defines the business logic of the app.
It is a part that is independent of the development platform, in other words,
it is written purely in the programming language and doesn't contain any
elements from the platform.
In the case of Flutter
, interactors
would be written purely in Dart
without any Flutter
elements.
The reason for that is that interactors
should only be concerned with the
business logic of the app, not with the implementation details.
adapters
is the layer outside Application Business Rules.
Adapters
crosses the boundaries of the layers to communicate with
Application Business Rules
, however, the Dependency Rule is never
violated.
Using polymorphism
, Adapters
communicates with Application Business Rules
using inherited classes: classes that implement or
extend the Interactor
s presented in the Application Business Rules
layer.
Since polymorphism
is used, the Repositories
passed to Adapters
still
adhere to the Dependency Rule since as far as Adapters
is concerned, they
are abstract.
The implementation is hidden behind the polymorphism
.
Style guides:
If a constructor can be invoked as const to produce a canonicalized instance, it's preferable to do so.
A single-letter name is a poor choice; it’s just a placeholder that the reader
must mentally map to the actual concept. There can be no worse reason for using
the name c
than because a
and b
were already taken.
Methods should have verb or verb phrase names like postPayment
, deletePage
,
or save
. Accessors, mutators, and predicates should be named for their value
and prefixed with get
…, set
…, and is
….
If a name requires a comment, then the name does not reveal its intent.
If you can’t pronounce it, you can’t discuss it without sounding like an idiot.
Classes and objects should have noun or noun phrase names and not include indistinct noise words:
GOOD:
Customer, WikiPage, Account, AddressParser.
BAD:
Manager, Processor, Data, Info.
Functions should hardly ever be 20 lines long. Blocks within if statements, else statements, while statements, and so on should be one line long. Probably that line should be a function call.
To know that a function is doing more than “one thing” is if you can extract another function from it with a name that is not merely a restatement of its implementation.
We want the code to read like a top-down narrative. We want every function to be followed by those at the next level of abstraction so that we can read the program, descending one level of abstraction at a time as we read down the list of functions.
If one function calls another, they should be vertically close, and the caller should be above the callee, if possible.
Don’t be afraid to make a name long. A long descriptive name is better than a short enigmatic name. A long descriptive name is better than a long descriptive comment.
The ideal number of arguments for a function is zero (niladic). Next comes one (monadic), followed closely by two (dyadic). Three arguments (triadic) should be avoided where possible.
GOOD:
includeSetupPage()
BAD:
includeSetupPageInto(newPageContent)
Flag arguments are ugly. Passing a boolean into a function is a truly terrible practice. It immediately complicates the signature of the method, loudly proclaiming that this function does more than one thing. It does one thing if the flag is true and another if the flag is false!
GOOD:
renderForSuite()
renderForSingleTest()
BAD:
render(bool isSuite)
Only the code can truly tell you what it does. Comments are, at best, a necessary evil. Rather than spend your time writing the comments that explain the mess you’ve made, spend it cleaning that mess. Inaccurate comments are far worse than no comments at all.
BAD:
// Check to see if the employee is eligible
// for full benefits
if ((employee.flags & hourlyFlag) && (employee.age > 65))
GOOD:
if (employee.isEligibleForFullBenefits())
Nowadays, good IDEs provide special gestures and features to locate all the
//TODO
comments, so it’s not likely that they will get lost.
There is nothing quite so helpful and satisfying as a well-described public API. It would be challenging, at best, to write programs without them.
/// dart doc comment
We’ve had good source code control systems for a very long time now. Those systems will remember the code for us. We don’t have to comment it out anymore.
In general, they are the clutter that should be eliminated—especially the noisy train of slashes at the end. If you overuse banners, they’ll fall into the background noise and be ignored.
// Actions //////////////////////////////////
When we return null
, we are essentially creating work for ourselves and
foisting problems upon our callers. All it takes is one missing null
check to
send an app spinning out of control.
In most programming languages, there is no GOOD way to deal with a null
that is passed by a caller accidentally. Because this is the case, the rational
approach is to forbid passing null by default. When you do, you can code with
the knowledge that a null
in an argument list is an indication of a problem,
and end up with far fewer careless mistakes.
With functions, we measured size by counting physical lines. With classes, we use a different measure. We count responsibilities. The Single Responsibility Principle (SRP) states that a class or module should have one, and only one, reason to change. The name of a class should describe what responsibilities it fulfills. The more ambiguous the class name, the more likely it has too many responsibilities. The problem is that too many of us think that we are done once the program works. We move on to the next problem rather than going back and breaking the overstuffed classes into decoupled units with single responsibilities.
In general, an artificial coupling is a coupling between two modules that
serves no direct purpose. It is a result of putting a variable, constant, or
function in a temporarily convenient, though inappropriate, location. For
example, general enum
s should not be contained within more specific classes
because this forces the app to know about these more specific classes. The same
goes for general purpose static
functions being declared in specific classes.
There may be no more than one switch statement for a given type of selection. The cases in that switch statement must create polymorphic objects that take the place of other such switch statements in the rest of the system.
In general, it is a bad idea to have raw numbers in your code. You should hide them behind well-named constants. The term “Magic Number” does not apply only to numbers. It applies to any token that has a value that is not self-describing.
Boolean logic is hard enough to understand without having to see it in the
context of an if
or while
statement. Extract functions that explain the
intent of the conditional.
GOOD:
if (shouldBeDeleted(timer))
BAD:
if (timer.hasExpired() && !timer.isRecurrent())
Negatives are just a bit harder to understand than positives. So, when possible, conditionals should be expressed as positives.
GOOD:
if (buffer.shouldCompact())
BAD:
if (!buffer.shouldNotCompact())
Boundary conditions are hard to keep track of. Put the processing for them in one place.
BAD:
if (level + 1 < tags.length) {
parts = Parse(body, tags, level + 1, offset + endTag);
body = null;
}
GOOD:
int nextLevel = level + 1;
if (nextLevel < tags.length) {
parts = Parse(body, tags, nextLevel, offset + endTag);
body = null;
}
Don’t keep using the old trick of public static
final
int
s. enum
s can
have methods and fields. This makes them very powerful tools that allow much
more expression and flexibility.
• Screenshots:
This project is based on the Flutter Weather Tutorial by the Bloc Community.