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Releases: Tyrsis/EssentialsPlugin

Recompile

20 Mar 00:54
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Recompile Pre-release
Pre-release
  • Recompile to allow it to run

Docking Fixes, Small Additions, Code organization

30 Jan 05:11
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  • Fixed docking from using old API to ModAPI. This will make it a bit more reliable when it comes to docking and undocking. Added /admin undock all to force an undocking of ships that are docked. I may add more commands to allow fine control over undocking. Docking is still something slated to be completed (requires indexing on multiple ship docks, and to not have to use LIFO to get a ship out of a dock)
  • Added the ability to override the respawn menu. This should only be used on slow servers (that have a UPS below 20), as it may cause more troubles than it fixes.
  • Added /lastseen command which shows when a user last logged in
  • Added block management. This is not complete, so please avoid it for now (I was forced to release before fully finishing due to the update). I will add a more formal discussion of what this is. (Basically disables all blocks that aren't a certain block type if no one is around)
  • Started work on GameModes. These are where I will experiment with mini games. Right now I'm working on an asteroid conquest mode. This mode isn't complete but the initial code is there.
  • Updates to turret and entity management.
  • A little bit of file reorganization.
  • Lots of small fixes.

Fixes

16 Jan 07:37
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Fixes Pre-release
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  • Update to turret handling, still tweaking this but you can play with
    the settings now. I recommend using Enemy only as the other settings
    are too sensitive right now.
  • Fixed to delete so it doesn't require confirm
  • Some misc grid refreshing stuff for a desync issue. Not to be used by anyone unless instructed.
  • Fixed issue with /info causing an error and not displaying help
  • Fixed block enforcement crashing on projections
  • Fixed Timed cleanups (hopefully)
  • Changed turret management to be separate from conceal management so you don't require conceal to run turret management
  • Added Essentials settings to backup. If you lose stuff like waypoints, or login info, they will be in the backup file now so you can restore them.
  • Updated docking so it should work properly now
  • Fixed some possible sync issues with conceal

Fixes

11 Jan 00:07
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Fixes Pre-release
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  • Fixed issue with saving settings
  • Fixed an issue with timed cleanups
  • Changed dynamic turret management to target everyone right now. This
    isn't ideal but I need to do more testing for strange ownership
    situations.

More Fixes

09 Jan 19:07
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More Fixes Pre-release
Pre-release
  • Fixed issue with saving settings
  • Fixed an issue with timed cleanups
  • Changed dynamic turret management to turn on for everyone right now. This isn't ideal but I need to do more testing for strange ownership situations that are occurring and allowing users to bypass turrets.

Quick fix

09 Jan 14:23
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Quick fix Pre-release
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  • Quick fix for dynamic turret management not listening to it's flag

Additions and Fixes

09 Jan 08:22
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Additions and Fixes Pre-release
Pre-release
  • Added extra checking on Utility grids list
  • Added faction waypoints
  • Added waypoint toggles and groups
  • Added waypoint refreshing
  • Added dynamic turret management
  • Added block count enforcement
  • Added spawn ship tracking (possible havok crash fix, only a temp
    addition really, this will be removed once havok crash is found)
  • Added online qualifier to scans
  • Fixed bug in concealment
  • Fixed bug in scanning

Fixes

03 Jan 06:26
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Fixes Pre-release
Pre-release
  • Fix for new user transport crash
  • Fix for conceal / reveal crashes
  • Fix for player movement crash

Voxel caching disabling

29 Dec 08:51
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Pre-release
  • Added the ability to turn off voxel caching. Voxel caching occurs due
    to New User Transports. Change the option Spawn from Asteroid to Origin
    to disable voxel caching. (May require a restart depending on where in
    the caching you are)
  • Added the ability to randomly spawn near origin instead of randomly in
    a larger world. This helps with procedural worlds that have asteroids
    far away. This causes new users to spawn VERY far from center, which
    can be a bad thing.

Cleanup Update, Cleanup Triggers, Bug Fixes

24 Dec 05:13
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  • Added the new command /admin scan grids and /admin delete grids. This
    is a more sane scan / filter command that can be used with the new
    Cleanup triggers introduced.
  • Added cleanup triggers. These are triggers based on /admin scan grids
    that are trigger depending on a capacity. So if your /admin scan grids
    returns a number of ships greater than capacity, it will trigger a
    cleanup X minutes after the trigger. You will be able to warn users
    about the cleanup as well before it happens.
  • Added timed cleanups. Based on the /admin scan grids command as well,
    but runs at a set time in the day.
  • Added /motd command which lets users see the login dialog again.
  • Added /admin restart to force a restart, and give warning.
  • Added server waypoints. These are waypoints that can not be removed
    by a user. This allows adding X, Y, Z style reference waypoints as well
    as Center, without having to have physical stations at the locations.
  • Added default waypoints. These are waypoints added for users if they
    have no waypoints. Good for defining asteroid locations for new users.
  • Added the ability for users to find their ships if lost. /utility grids list and /utility grids list dialog now show the location of ships if ServerUtilityGridsShowCoords is set to true.
  • Added the ability to put your waypoint list in a dialog. /waypoint list dialog
  • Fixed some issue with comm beacons being removed from the edges of the
    world.