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Projectiles descriptions
#Overview
Every tower in the game will be able to shoot projectiles to defend the player from the enemies, and therefore different projectiles will be created in this game. As far as we done, we currently created two different type of projectiles, which is Homing projectiles(Rockets) and Non-homing(AOE) projectiles.
As the basic functions, these projectiles will have the capabilities to fly and hit the enemies from a certain distance or fire ranges, as the level of the tower increases, the range of the projectiles will increase. As the further advance features, the two projectiles will have different damages, while the Homing projectiles(Rockets) will directly hit the target enemies with the biggest health damages and the Non-homing projectiles will hit the surrounding area as an AOE impact to consistently damage the enemies inside of the AOE impact range.
- Home
- How To Play
- Keybindings
- Inventory and Resources
- Trees
- Portals and Worlds
- Projectiles
- Enemies
- Waves & Spawning
- Graphical assets progress overview
- Audio Files
- Design Templates
- Blender Intro
- Converting 3D models to Sprites
- Scripting in Blender
- Creating a Model in Sketchup
- Colouring and Animating in Blender
- Animation using Dope Sheet, Keyframes and Scale Transformation in Blender
- Template
- Testing
- Terrain
- Terrain Generation
- Resource Trees
- Main Menu, Chat, options
- Main Menu V2, Options V2, Sound
- Damage Trees
- Projectiles
- Enemy User Testing
- Tree planting, inventory GUI, resources, portals
- Caveman Character
- Debug Mode Menu
- Tree learning, Attack Trees, Main Menu Tutorial Resources Styling
- Revamped Resource Trees
- Squirrel User Testing
- Final evaluation
- Project Structure
- Git Workflow
- GUI
- Worlds
- Entity Directions
- Resources
- Inventory
- AbstractEntities
- BasicProperties
- MortalEntity
- ProgressBarEntity
- Multiplayer
- Trees
- TimeEvent
- Game Time
- Animations
- Enemies
- Waves
- Player
- Projectiles
- Effect
- Particles
- Path Manager
- Sounds
- Debug 'God' Mode
- 2D Collision
- Box3D {depreciated}
- Render3D
- Cheat Codes