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Projectiles descriptions

Alexlou1390 edited this page Aug 27, 2017 · 4 revisions

#Overview

Every tower in the game will be able to shoot projectiles to defend the player from the enemies, and therefore different projectiles will be created in this game. As far as we done, we currently created two different type of projectiles, which is Homing projectiles(Rockets) and Non-homing(AOE) projectiles.

As the basic functions, these projectiles will have the capabilities to fly and hit the enemies from a certain distance or fire ranges, as the level of the tower increases, the range of the projectiles will increase. As the further advance features, the two projectiles will have different damages, while the Homing projectiles(Rockets) will directly hit the target enemies with the biggest health damages and the Non-homing projectiles will hit the surrounding area as an AOE impact to consistently damage the enemies inside of the AOE impact range.


Gameplay

Design

Asset Creation

User Testing

Code Guidelines


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