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Import UV issue - OSX - Unity 2021.3.8f1 (USDU-282) #315

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EricBeetsOfficial-Opuscope opened this issue Aug 19, 2022 · 3 comments
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@EricBeetsOfficial-Opuscope

Hi there,

It seems the UV importation doesn't work. Tested with a model from Sketchfab, the imported model looks like:
Screenshot 2022-08-19 at 14 27 11
Screenshot 2022-08-19 at 14 27 30
instead of
Screenshot 2022-08-19 at 14 33 37
Screenshot 2022-08-19 at 14 33 56

Im using Unity 2021.3.8f1 (URP12) under OSx (under OSX M1, the plugin failed..).

Thanks in advance.
Eric

@judubu
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judubu commented Aug 25, 2022

Hi Eric, yeah the UV loading got broken in the last release. There's a WIP branch that fixes the issue if you want to give it a try: https://github.com/Unity-Technologies/usd-unity-sdk/tree/FIX/load_arbitrary_uvs

@EricBeetsOfficial-Opuscope
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Hi

Thank you for the branch. However, the rendering is little bit weird (the emissive channel seems to be wrong..).
Screenshot 2022-08-30 at 17 31 49
instead of (imported GLB)
Screenshot 2022-08-30 at 18 04 16

Do you know if there is a plan for a stable release ?

Regards,
Eric

@lee-aandrew lee-aandrew changed the title Import UV issue - OSX - Unity 2021.3.8f1 Import UV issue - OSX - Unity 2021.3.8f1 (USDU-282) Jan 18, 2023
@vickycl
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vickycl commented Apr 4, 2023

Hi @EricBeetsOfficial-Opuscope, a fix for this has now landed: #310

I'm seeing the emissive channels correctly testing this asset locally, but please let us know if you have any more issues.

We're planning for a stabilised 3.0.0-exp.3 release in the next few weeks :)

@vickycl vickycl closed this as completed Apr 4, 2023
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