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I probably put the code to fetch the data too early in map load code to get it while connecting to a server that is not itself.
Loading a map with a client :
Joining a server with a client:
The text was updated successfully, but these errors were encountered:
cgame: read map name from server config string instead of cvar, fix #…
20054ba
…2376 - cvar is only reliable when hosting map with the client - server config string also work when joining a server with a client
ecdc9c1
86b5040
c6f7434
Successfully merging a pull request may close this issue.
I probably put the code to fetch the data too early in map load code to get it while connecting to a server that is not itself.
Loading a map with a client :
Joining a server with a client:
The text was updated successfully, but these errors were encountered: