mapname
cvar is never set when joining a server, is it a bug or not?
#2381
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I'm not sure this is a bug, but
mapname
cvar is never ser when joining a server.This cvar is only set when running a map as a server (or with a client as a server). This cvar is probably only used to make possible for the game to tell the engine what map to load while the game is entirely killed between map loads. That would mean the expected reader would be the server engine, and not clients. The client is probably not expected to use that cvar at all.
By default the value is
nomap
so that's the value seen by clients connecting to servers.The text was updated successfully, but these errors were encountered: