implement DONOTENTER
material to discourage a bot to enter a place while providing a navmesh to escape from it
#2592
Labels
A-Assets
Generic issues about the game's images, sounds, models and other assets
A-Bots
T-Feature-Request
Proposed new feature
In Quake3, the
DONOTENTER
contentparm is preventing a bot to go into some place, while allowing it to be pushed into that place (for example from explosion pushback). That can be set in places filled with lava that would not instantly kill (so they may have time to escape), or places that are not very bot friendly.The tracing like implemented in #2575 for
playerclip
material surfaceparm may prevent them to go there from their own. The drawback of such clipping implementation may be that a bot may be blocked if it believes there is a route but the route is clipped for it, and it has no easy way to walk around.A second way to implement the feature may be to compute but disable navmeshes in brushes having
DONOTENTER
(like if it was an unopenable closed door or a large model), and to deactivate the blocking when a bot is inside the said brush.The text was updated successfully, but these errors were encountered: