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cg_shadows makes objects invisible #29
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vid_restart has been known to cause issues, are you positive it is not caused by that? |
I noticed cg_shadows 4 is not a replica of cg_shadows 3 anymore. For some weird reason it goes in the direction of the greatest light source instead of away from it. It also tends to float in one z-position. |
I don't see this issue, and I have not seen any other instance of this issue. |
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OS: Windows Vista 32 bit
Renderer: GL3
On the new renderer (GL3), cg_shadows 2 makes the renderer spazz and things flicker all over the place, making the game unplayable. on cg_shadows 3, all the walls, floors, and ceilings of maps become invisible and see-through. On 4, all the alien player models are invisible, on 6, only the Dragoon, Basilisk, and Marauder models are invisible.
cg_shadows 3: http://i42.tinypic.com/514hs1.jpg
Replicate:
cg_shadows 3
`````` vid_restart```
I don't have a screenshot of cg_shadows 2 messing up the renderer, how to reproduce:
cg_shadows 2
vid_restart
I also don't have a screenshot of what cg_shadows 4, and 6 do, however just replicate, obviously, but changing them to 4 or 6.
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