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Add ability to rescale UI #558

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overvolting opened this issue Feb 4, 2015 · 8 comments
Closed

Add ability to rescale UI #558

overvolting opened this issue Feb 4, 2015 · 8 comments

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@overvolting
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The game text doesn't seem to scale with resolution.
People playing on high end monitors can't read anything.

@DolceTriade
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Hm, I think it might be necessary to create a new font measurement...

@overvolting
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If you check quake 3, I believe their fonts all scaled perfectly no matter what resolution.

@Kangz
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Kangz commented Feb 4, 2015

Yes, everything was based off a 640x480 virtual screen in q3 but librocket has fixed size fonts, for now.

@DolceTriade is there a CSS property that could help here, I can't seem to think of any :/

@Viech Viech added A-UI T-Improvement Improvement for an existing feature labels Feb 4, 2015
@overvolting
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I would call this an accessibility type.

@Viech Viech added T-Accessibility and removed T-Improvement Improvement for an existing feature labels Feb 6, 2015
@DolceTriade
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@Kangz Not sure, that's why I think I might need to add one.

@Veyrdite
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Renaming the issue to the broader feature. Having a slider in the UI config for this would be useful.

I think @DolceTriade mentioned something about a scalable unit (or I dream't it, I've been around too long to remember).

@Veyrdite Veyrdite changed the title Text is hard to read on large monitors Add ability to rescale UI Nov 17, 2015
@DolceTriade
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I just mentioned it above in the same issue :p

#558 (comment)

Hm, I think it might be necessary to create a new font measurement...

@slipher
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slipher commented Jun 17, 2021

@illwieckz reworked the UI to make everything based on em units instead of px, so it scales to higher resolutions.

@slipher slipher closed this as completed Jun 17, 2021
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