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added basic live actors data #45
added basic live actors data #45
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Updated. still don't know what an hander/sector is (but this is looked-up by the SkyTemple debugger). Also added a short comment describing the two classes. |
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Hanger and sector are names that come from debug outputs of the game. A sector is a layer in script scenes. From my observations in RAM they are often not actually filled with the actual value but just -1 or 0 instead. I think they are just filled for for entities if a script command exists for their hanger that could remove sectors (meaning removing or hiding all entities on the layer. Hanger are slots for scenes+scripts on the script engine. For details I'd recommend looking at the Ground State tab in the SkyTemple Debugger while the game has some scenes loaded. |
Oops, totally forgot about this one. Will go back to that later today. |
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this is just rebasing I just did |
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Looks good, thanks!
While I still have some willpower remaining today (and it's 8AM...)