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It's a little thing, but I used to enjoy "hearing" the data load into my coco (especially when loading madness and the minotaur, where you "hear" the graphical data loading while the screen is painting during the load).
however, in the emulator if I issue the "audio on" command followed by cload/cloadm/csavem/csave/csave"file",a I do not hear any cassette audio at all.
The text was updated successfully, but these errors were encountered:
Yes, this a known missing feature. In fact, it's on my list of "things that need to be fixed". As a side note, the "MOTORON" & "MOTOROFF" commands do not function with the tape emulation as well. I used to key up audio from cassette with these functions along with the "AUDIOON", to have audio play at certain points in programs.
Hopefully it will be resolved in the future.
Bill P.
-----Original Message-----
From: Paul Frank Covello ***@***.***>
To: VCCE/VCC ***@***.***>
Cc: Subscribed ***@***.***>
Sent: Tue, Aug 17, 2021 11:21 pm
Subject: [VCCE/VCC] audio on followed by cload or cloadm does not play the cassette audio while loading (#84)
It's a little thing, but I used to enjoy "hearing" the data load into my coco (especially when loading madness and the minotaur, where you "hear" the graphical data loading while the screen is painting during the load).however, in the emulator if I issue the "audio on" command followed by cload/cloadm/csavem/csave/csave"file",a I do not hear any cassette audio at all.—
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It's a little thing, but I used to enjoy "hearing" the data load into my coco (especially when loading madness and the minotaur, where you "hear" the graphical data loading while the screen is painting during the load).
however, in the emulator if I issue the "audio on" command followed by cload/cloadm/csavem/csave/csave"file",a I do not hear any cassette audio at all.
The text was updated successfully, but these errors were encountered: