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The CottonFox Table has some issues showing the Balls. #134

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BluWizard10 opened this issue Dec 20, 2021 · 5 comments
Open

The CottonFox Table has some issues showing the Balls. #134

BluWizard10 opened this issue Dec 20, 2021 · 5 comments

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@BluWizard10
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BluWizard10 commented Dec 20, 2021

The 1 and Cue Ball seem to be missing on the Esnya UI prefab for the CottonFox Table. It usually happens right at the start of the game.

Since the video is over 10MB, here is a link to a video I made demonstrating what's going on.

@BluWizard10
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BluWizard10 commented Dec 21, 2021

UPDATE: Since I'm good friends with Juice, I asked him about it. We tried a few options, such as turning off Dynamic Occlusion on the Balls and it still didn't seem to solve the problem. So, it's gotta do with the Code of the Table somehow.

This is on the latest 1.5.1 version of the prefab.

@Metamaniac
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Wasn't able to repro this in a clean unity install, was this a clean install?

@BluWizard10
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BluWizard10 commented Dec 22, 2021

Wasn't able to repro this in a clean unity install, was this a clean install?

Nope, this was in an existing project. I was upgrading from 1.5.0 to 1.5.1, following the instructions required (Delete the VRCBCE folder and the Prefabs in the Scene prior to importing the new version).

This comment also applies to Issue #135.

@Metamaniac
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does the Meshes section of the Core Table Code inspector look like this?
image
and are there any other changes that would cause Unity to show the UdonBehaviour listed being different? (try clicking the UdonBehaviour entry and hitting "revert" at the top of the popup)
image

@BluWizard10
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BluWizard10 commented Dec 23, 2021

I'm unsure! I had to revert back to 1.5.0 and it worked again. I tried following those steps and making sure those things were correct in a fresh Project and it worked perfectly. But unfortunately I had to revert back to 1.5.0 since I have a Public world I wanted to publish, so I'll need to revisit it if I see it again.

I tried a fresh Scene too in the project where I'm having those issues, and still got it. But in a whole fresh Unity Project, it works perfectly...

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