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Monster Hunter World (582010) #175
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Distro: Ubuntu 18.04 Launches to black screen after initial install. And will aggressively toggle windowed and full screen if you try to alt-tab out. setting Already clocked a few hours on wine-esync-3.13-x86-64 which had little to no issues. |
Post from #199. When exiting MH:W, the game closes completely, but the process doesn't quit, leaving your status as "in game" in steam.
The game does not quit until I manually kill PID 12832. On Ubuntu 18.04 |
I'm experiencing full system lockups on Proton. These completely lock me out of my computer, but audio still works. Can't even change TTY. Only way to recover is either a reboot, or to SSH in from a second PC and kill the Monster Hunter process. This is not an issue until Also, Rumble is broken with Steam Controller. It sometimes get stuck on, and only turns off when pressing the Steam button. On an xbox pad, rumble doesn't work at all. |
@LP0101 what's your hardware and software stack? |
@libcg I'm on Ubuntu 18.04, 396.51.0 nvidia drivers, Kernel 4.15 |
I'm also getting freezes, using steam-runtime $ uname -a nvidia 396.51 |
Also having freezing issues with nvidia. |
Anyone tried with 396.54 drivers? |
reporting back that running the 4.14.65 kernel now and it has seemingly fixed the freezing issue on nvidia. |
I updated to 4.18.4 kernel and nvidia drivers 396.54. Not sure which is of these is the cause, but freezing it much more frequent now, game is practically unplayable. Will downgrade kernel and try again. Edit: No luck downgrading kernel, looks like the issue is related to the 396.54 drivers |
@LP0101 does enabling vsync help? |
@libcg I didn't play enough to draw any concrete conclusions, but I think that worked. Vsync & capping FPS at 60 certainly made it more stable, I'll update if it ends up crashing at any point tonight. |
@libcg I believe enabling vsync may have helped me as well. I've been able to get two hours of playtime without crashing so far. Will update if it ends up doing so. EDIT: Spoke too soon; crashed shortly after I posted that. |
@drgnak still, 2 hours is an improvement. Before I turned on vsync, I wouldn't last more than 20 minutes (on 369.54) |
Game won't launch for me on Ubuntu. Black screen for about 10 seconds then it closes. Worked perfectly fine on Manjaro. Attaching a log. Another user on Reddit with the same GPU series (R9 390) on the same driver stack had the same issue and solved it by switching from the radeon kernel driver to amdgpu. I've been on amdgpu the whole time so I'm stumped. Ryzen 1700 |
Can't get the game running on Arch. Some sort of network error. It wants to take me to a link, but disappears before I can even read it. I only have a single NIC set up, so I have no idea what is going on. CPU: i7-6700K |
Also getting a network error, but the popup box is just black and crashes. Hardware info, but the crash log is 60MB and difficult to upload anywhere (or even analyse). |
Game worked flawlessly for me, out of the box. I get slight FPS drops (from 30 to 25), as compared to windows, where they're less frequent, but it's barely noticeable. Note that I play on the lowest possible settings due to my hardware, same as on Windows. Here's my system specs: Distro: Antergos (Arch Linux) A minor issue, is that using KDE, I cannot easily minimize the game from fullscreen mode. Attempting to do so causes system freezes for a short while. Similar to what @JonasKnarbakk mentioned, but definitely not getting a full system when focus is lost in my case (as @LP0101 reported). |
I had a similar experience with needing borderless mode to get it working properly Distro: Arch 4.18.4 Controller support working, no issues playing game or with performance after the change to borderless |
you should really try the .54 drivers which fixes resource leaks. |
On attempting to load the game, I run into Nvidia 396.54-1.fc28.x86_64 About half the time afterwards, it will exit, otherwise the process will linger until kill -9'd |
Anyone running this on Vega 64? How's the performance? |
I was able to fix the crash on first boot by messing with the graphics_setting.ini file. I set most of the variables to low and it finally loaded. I'll try to bisect which setting caused it |
Found it, setting |
@Xaenalt can you test if the error happens with Nvidia 396.51.02 (i.e. the Vulkan beta)? There's a known issue with the stable Nvidia driver failing to create buffer views in some cases, which might cause this issue. |
The issue seems to have been fixed by HansKristian-Work/vkd3d-proton@02c7ec4. Feel free to give it a try by updating vkd3d-proton. Thanks for the report. |
Hello @nhkode, the SteamOS 3.3 beta update includes a video driver refresh. Can you opt into the beta and retest how this game behaves for you? Hello @Lucario24, please add |
@kisak-valve : Looks like the issues are still there. While I was able to complete the "Under the Veil of Death" quest now with artifacts only showing up once for a very brief time I still had a crash and severe visual artifacts in the "Legiana left behind" quest. OS Build was 20220630.100. |
Are you still experimenting issues RADV and up-to-date drivers here? |
Hi, it's me again. Thanks so much for fixing the bug I reported earlier. Once again I am using a Gnome Wayland desktop session, and I am running the game with Proton Experimental. Distro: Fedora Workstation 36 I'm not totally sure if this is an issue for this tracker, or if I should bring this somewhere else, but here goes: there seems to be some kind of bottlenecking going on with this game that I haven't noticed elsewhere. The TL;DR is that I can lower or raise the game's graphical settings without significantly affecting the game's framerate. I can raise the graphics settings to highest, and see GPU utilization in 90s percentagewise, or lower the graphics settings to "mid" and see GPU utilization in the 70–80% range, or I can even go all the way down to the lowest graphical preset and see GPU utilization in the 60–70% range. I used Mangohud for measurements. I've set the game to cap at 120 FPS. At mid settings the FPS varies a fair bit, very rarely peaking at 120 FPS, but mostly sits somewhere in the 90–110 FPS range. The strange thing is that I see roughly the same FPS at both the highest and lowest graphical presets. With all graphics presets CPU usage hovers around 50%. |
@euclip Did this situation improve? I don't think this can be considered a bug though. |
@hakzsam Thank you for asking. It did not, but I've come to believe that it's probably a problem with the game engine itself rather than Proton. |
Can you guys report any issues with Mesa (RADV) and up-to-date driver? |
I launched this game for the first time in a while today. DX12 mode is pretty much unplayable for me as there's a lot of stuttering. DX11 mode does not have this. It doesn't seem to be a shader issue, at least not to me because it never goes away. Using DX11 is the work around, but DX12 does offer a higher frame rate, so it would be nice if it was usable. Proton: 7.0-5, Experimental |
At some point, this game's stability has regressed from perfect to unplayable. Any time I start a mission, my entire DE crashes 2 minutes in. DX11 and DX12 are the same, High or Low settings. Proton: 8.0-2 |
Hello @TGRCdev, can you test how the game behaves with a 6.1.x kernel? I suspect you're seeing https://gitlab.freedesktop.org/drm/amd/-/issues/2457. |
Switching to Proton 7.0 made the game stable enough to finish a Jyuratodus hunt (~15-20 minutes). Though I will try playing with Proton 8.0 with Linux Proton 8.0 is stable with kernel |
Game crashes after launch. Using Proton 8.0-2. Linux 6.2.0-23-generic. |
Game crashes for me while in a hunt while in a fight (will never crash while walking around a safe zone) |
Game display heavy artifacts (vertex explosions) independently of the Proton version used (some users recommend using Version 7 as it solves the artifacts for them). Distro: Arch Linux |
Can we see a screenshot of this issue? |
Here are two screenshots I took yesterday after posting the comment, some pointers: I have tested what most people suggest on ProtonDB for the game (some people there are also having artifacting issues): Change to VKD3D and use an older version of Proton (normally 7). |
Alright, I went to the same location and was unable to reproduce this issue. I'm running an rtx3090ti with tkg build compiled at 2023-10-29 with command line arguments: I run in D3D12 mode with high res textures enabled. My driver version is 535.43.11. @ChorizoLinguizo Looking at that I would first recommend upgrading the nvidia drivers. The artifact shouldn't happen due to a driver bug, but just in case. In the nvidia settings I have allow flipping and use conformant texture clamping enabled. The image settings is set to high performance. You should try copying these settings and see if that helps. I've heard of some bugs pertaining to conformant texture clamping so it's not that far fetched that this causes an issue for you. |
@GoLD-ReaVeR unfortunately following your instructions did not help, artifacts are still present, again, they happen at random so I'm not entirely sure what would be steps to repro this issue, apart from the fact that they are more common in the green and blue fireflies and with certain monsters attacks. |
Well besides that I got nothing. If you say it occurs on older versions as well you have a scenario that you shouldn't be having and that I never encountered. The last time I had rendering glitches was when I switched to D3D12 when the support for it was literally bleeding edge (aka prone to breaking), but those issues have pretty much been fixed now. I used to run a GTX1080 as well and had no rendering issues either. It could be related specifically to your video card in Linux, because I also remember not seeing these issues in windows with a streamer I followed and I recall him having the same video card (RTX2080) at the time. |
@ChorizoLinguizo For some reason I can "fix" this issue by reverting to the Nvidia 525 driver family, which makes me think this is a weird interaction with whatever new Nvidia has included in their new drivers. |
Monster hutner world: controler not being dected and mosue camera control is broken Issue transferred from #7811. Compatibility Report
System Information
I confirm:
Symptomsso nwo affter runnign the proton log command the game dose not launch at all but befor the gaem woudl not reconsie the controler at all even tho both steam and my OS could reconise it perfectly fine and take inputs from it.
Reproduction@testc2n14 commented on 2024-06-03T22:17:28: i know ia dded the hardwre info but i guess i didn;t i will palce ti ehre, gpu is a 6800, drivers for mesa are 24.0.8. the kernnel is: 6.8.11-300.fc40.x86_64, and ehre is a pastbin thign to the full steam system report https://pastebin.com/9XhgCitP |
Fcitx5 can't input chinese character in Monster Hunter World Issue transferred from #7994. Compatibility Report
System Information
I confirm:
SymptomsI am using the Steam Proton-9.0-2 compatibility layer on Arch Linux with the KDE Plasma 6 desktop (in Wayland mode) to play Monster Hunter: World. When I press Enter in-game to open the chat window, I am unable to type text using the Fcitx5 Chinese input extension. The input extension is running properly, but no Chinese characters are being input into the chat window. This issue does not occur when using the Proton-8.0-5 version. Reproductioninstall fcitx5 IME: edit ~/.bash_profile , add these lines: Reboot, open systemsettings -- input method -- add input method ,add pinyin Launch steam ,play Monster Hunter :World , press Enter in-game to open the chat window.Input chinese character with fcitx5 pinyin (just typing randomly ,press space to submit).In my case,no Chinese characters are being input into the chat window. I have uploaded a video on youtube: |
SystemInfo.txt
Distro: Arch
Kernel: 4.18.3-arch1-1-ARCH
GPU: Rx 480
Driver: mesa 18.1.6-1
CPU: FX 8350
RAM: 8GB 1333mhz
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