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BattleBit Remastered (671860) #7041
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Hello @rainydaysavings, looks like msacm32.dll encountered a snafu of some kind. These look like a couple lines of interest from your Proton log along with an access violation (c0000005) immediately before the lines: |
Here's an update:
Looking online I assume something isn't right with the mono install.
|
Hello, I have a similar problem, but don't have any dll Initialization issues: System Information
I confirm:
SymptomsSince Update 2.1.1 the game is crashing after the Unity Logo appears on game start. I am running ArchLinux with the latest updates "Thu 2023-08-31 20:40:48 UTC" Yesterday the game worked flawlessly, I have done system and mesa updates since then but rolling back did not change the result. Reproduction
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I also tried Wayland and it did not work. Then I run it on my steamdeck and it worked. Tried gamescope like this I tried again using |
Reinstalled the game, tried it again, did Now it works again. |
I have a more extreme version of the game crash after the unity screen under x11 using proton experimental. For me, the entire system hangs. Game launches (and plays) fine under Wayland though, or if I use proton 7/8. |
I left the system "hung" whilst I went to do other things and turns out the system isn't actually completely hanging, the whole system is just coming to an absolute crawl (alt+tab unresponsive etc) with the game running a ~60s/frame. If I alt+tab and wait long enough, the game does reach the menu and appear to be running at a normal fps in the background, but the entire system chugs again as soon as I switch focus back to the game. I also realized it's something to do with one of my screens being disabled in |
There's a fairly annoying bug that I've encountered myself on multiple proton versions and seen a few times on protondb where framerate drops to around 10fps for a few seconds roughly once a match. Anyone else seen this? |
kernal: 6.2.0-33-generic #33~22.04.1-Ubuntu Proton versions:
It's a little surprising to me that with the new versions of Proton, some games lose compatibility. |
I'm getting a similar event. The game launches but but never opens. It was working just a few days ago. I tried experimental, 804, and 706 proton which have different failure points in the log. Artix Linux AMD X11 KDE Attached is log from experimental failure using |
FYI: I still have that issue, and the game does not launch with Gamescope anymore. |
@kisak-valve > Hello @Alex9001, please copy the contents of Steam Runtime Diagnostics from Steam ( here is gist from steam runtime https://gist.github.com/Alex9001/0f1f16cdd9deb8690eb6c318e381b630 |
Thanks, https://gist.github.com/Alex9001/0f1f16cdd9deb8690eb6c318e381b630#file-gistfile1-txt-L78-L91 looks like the section to focus on. 32 bit Vulkan is broken on your system in general. I suspect this is related to AMDVLK dropping support for your integrated GPU (Renoir) but that's something for a video driver dev to take a closer look at.. It looks like you've configured your system to use AMDVLK with 32 bit Vulkan and mesa/RADV with 64 bit Vulkan. Please reconfigure your system to use mesa/RADV with both render paths and test how the game behaves. EDIT: Both the Renoir and 6600M look like they are GFX9, and AMDVLK dropped support for GFX9 in v-2023.Q4.1 ( |
Thank you I can play battlebits again after installing a bunch of packages. |
the game just hangs on a splashscreen (loops through the animation, doesn't freeze). |
I checked for the 6.2.0-37-generic kernel and it also works (it used to crash), apparently there was some kind of related game update |
for my friend on fedora 39 it works just fine even without the launch options tinkering. for me on arch it doesn't work no matter what I try |
I have 3 other Arch Guys for which the game also works flawlessly. It could be something specific like the GPU Models or whatever. We are all running kernel 6.6.2 and stable mesa on x11. I have an RX 7900xtx The others have RX 580 and RX 6700. |
I have just switched to GE-Proton8-25 that has fixed it for me, at least for now. While switching to the wine version, I noticed that steam loaded my default prefix at ~/.wine instead of the steam prefix. |
I suspect it's more of an EAC issue than BattleBit issue then |
In the main menu it says that EAC is not installed. If I launch a separate application via EAC, it asks me to launch Steam.... |
I'm seeing black squares in the lower third of my screen. Using an amd card with latest fedora. |
the issue is still relevant for me, after updating the game to 2.2.2 and the kernel to 6.6.4 |
#7041 (comment) |
Game loads up for me and works great, until I try and load into a server, and then I get kicked by Anti-Cheat :/ My son and I are both running Arch Linux, and it works fine for him, but it boots me. We're both running Arch + i3. Only difference is the GPU. We're both on AMD CPUs, but he's running an NVIDIA GPU, and I'm on AMD. |
@Swivelgames try steam flatpak version. I have AMD ATI Radeon 680M(Integrated GPU) and game work well. |
@Jipok That shouldn't have any correlation. My son is using an almost identical setup of Arch and isn't having issues. I also don't have flatpak installed, and would really like to avoid it if possible. I have tons of games already installed using the normal version of Steam and they work just fine. |
I'd just like to note that on the Nobara Linux 39, Ryzen 5 5600x + 6600xt + 16gb of RAM and 1tb NVMe, running the latest 6.7.x kernel at the time yesterday, the game loads up fine and I'm able to select a class and everything from the menu, but the second I spawn my mouse is unusable. Proton 8.0-5 exhibited the same issues, as did Proton 9.0 beta. Proton Experimental as well. The only way I was able to actually use my mouse in-game after spawning was to switch to the slightly older GE-Proton-8-32 version. I'll be sticking with that until I see people say otherwise. |
BattleBit Remastered and EAC install, then the game runs and just hangs there without any window. Rocky Linux, kernel 5.14, NVIDIA RTX 3060 / driver 545.23.08, tried Proton 8.0-5, 9.0, 6.3-8. |
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I am able to load and play the game, however, framerates when joining a server are terrible, between 20-30 FPS, and if I am not looking straight down, its even worse. I did some tweaking, different versions and the like, and I was able to get it to run decently... for a time, it would seemingly randomly return to this low FPS state, and the only way it would recover is restarting the game. I added I am currently running |
In case it helps, I believe the frame-rate drop is due to the cpu hitting 100% load when processing destroyed buildings, not due to a graphical issue. mangohud shows 100% cpu load across all cores during the framedrops, and typically only during the first destroyed building of the game being open. |
Compatibility Report
System Information
I confirm:
steam-671860.log
Symptoms
I've have no troubles launching any other game, unlike a previous report on this game: #6982 (closed).
The game uses Easy Anti-Cheat, which, to the best of my knowledge is installed. The first time the game attempted to run, a Wine popup prompted me to install a Mono dependency to satisfy the game's .NET requirements, this was completed successfully.
Followed on to ProtonDB to see if anyone had the same issues, most reported the game as running, some explained potential fixes for running the game under a Wayland compositor (not the case here, running on X11).
In one occasion, I saw 1 frame that disappeared in a blink of an eye, this was under Wayland after following ProtonDB users' advice. However, the usual behavior is just not seeing anything happen at all.
I'm also sending the console output when running under Wayland and X11 for Proton Experimental:
Reproduction
env --unset=SDL_VIDEODRIVER
,PROTON_USE_WINED3D=1
)The text was updated successfully, but these errors were encountered: