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The UI element that appears when you pick up a player's weapon overlaps the killstreak counter in HUD
minmode. I believe the location of the element was changed in Jungle Inferno, from on the class/health
area like in normal HUD mode to the right of it.
The text was updated successfully, but these errors were encountered:
The killstreak counter is no longer overlapped in Mann vs. Machine or when picking up a skinned weapon in minmode. The MvM canteen is no longer overlapped by other HUD elements.
ValveSoftware/Source-1-Games#2410
The fix for this is the same as the one described here: #2262
I would suggest changing the minmode x and y values of HudItemEffectMeter in resource/ui/huditemeffectmeter_killstreak.res to 7 and r80 respectively.
This moves the killstreak counter to the left side of the health value, just above the 3D player model. In that position it won't be overlapped by the overheal animation, MvM money counters and the panel that appears when picking up a custom skinned weapon.
The UI element that appears when you pick up a player's weapon overlaps the killstreak counter in HUD
minmode. I believe the location of the element was changed in Jungle Inferno, from on the class/health
area like in normal HUD mode to the right of it.
The text was updated successfully, but these errors were encountered: