What if the Merchant who was intended to make many profits, gets a limit(curse) placed for his greed on him? He can carry only a single package throughout the game, but if he is lucky he might unlock one more spot with your help!! Come along! on a Merchant's adventure where dilemma is rising .
This game follows the theme of GameJam oriented task, where I had to make this particular game based on theme- "Limited Capacity" and submit it within 4 days. This assignment was given by OutScal.
The game follows the following story- A merchant has to deliver packages but, he can carry only limited number of packages at a time, thus, he has to carry and grab the packages again and again, a 2-D death stranding kinda project in making.
Some details about the project
Highlights- MVC Design Pattern, Observer Pattern, Singleton Pattern
- The project is my own original idea, made as a internal OutScal GameJam project.
- It is a 2-D RPG,where merchant finds a way to cure his curse.
- Implemented Generic Singleton.
- Implemented MVC design pattern for the merchant.
- The Merchant is instantiated in scene, so as to avoid load on commit.
- Implemented Observer Pattern, to trigger various functions for the events.
- Unity 2021.2.7f1
- Windows 10(preferred)
- Download the whole of code, if you want to run it on PC/Laptop.
- Open Unity Editor and locate the file with given Unity Version.
Name- Vimarsh Sharma
E-mail- vimarshsharmabsr2000@gmail.com
This project is licensed under the MIT License - see the LICENSE.md file for details