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[Vanilla Bug] BuildLimit > 1 doesn't work properly #611

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Rampastring opened this issue Oct 1, 2021 · 0 comments · Fixed by #933 or #1079
Closed

[Vanilla Bug] BuildLimit > 1 doesn't work properly #611

Rampastring opened this issue Oct 1, 2021 · 0 comments · Fixed by #933 or #1079
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vanilla-bug Something isn't working in the original game
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@Rampastring
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Description:

From ts-patches:

; If a buildable object type has BuildLimit > 1, the game only allows queuing 
; up to (BuildLimit - 1) objects in case the factory is already building the specific object type.
; For example, DTA's GDI A-10 plane has a built limit of 3, but if you start
; producing an A-10 (without having any other aircraft in production / queued already),
; you can only queue 2 to be built at once.

Additional Files:

https://github.com/CnCNet/ts-patches/blob/master/src/buildlimit_fix.asm

YR also has this bug and Ares fixes it the same way (I ported over Ares' fix for ts-patches).

@Rampastring Rampastring added the vanilla-bug Something isn't working in the original game label Oct 1, 2021
@Rampastring Rampastring added this to the TS-Patches milestone Oct 1, 2021
Rampastring added a commit to Rampastring/Vinifera that referenced this issue Dec 3, 2022
Rampastring added a commit to Rampastring/Vinifera that referenced this issue Dec 3, 2022
Rampastring added a commit to Rampastring/Vinifera that referenced this issue Oct 8, 2024
Rampastring added a commit to Rampastring/Vinifera that referenced this issue Oct 8, 2024
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Labels
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