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Various bug fixes and items related to NaturalParticleLocation. #727

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@CCHyper CCHyper commented Dec 6, 2021

Closes #721

This pull request fixes various bugs and related items with NaturalParticleSystem.

  • Fixes a bug where the Z coordinate of NaturalParticleLocation was not considered when spawning NaturalParticleSystem.

In addition to these bug fixes, two more optional particle systems can be now spawned alongside NaturalParticleSystem, with NaturalParticleSystem3 spawned last.

[TechnoType] (Although the Natural particle systems only apply to BuildingTypes)
NaturalParticleSystem2=<ParticleSystemType>
The secondary particle system to spawn when this building appears in the game world. Defaults to <none>.

NaturalParticleLocation2=<X,Y,Z>
The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0.

NaturalParticleSystem3=<ParticleSystemType>
The third particle system to spawn when this building appears in the game world. Defaults to <none>.

NaturalParticleLocation3=<X,Y Z>
The location to spawn the respective particle at (relative to current coordinate). Defaults to 0,0,0.

@CCHyper CCHyper added new-feature New feature or request. vanilla-bug Something isn't working in the original game labels Dec 6, 2021
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new-feature New feature or request. vanilla-bug Something isn't working in the original game
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[Vanilla Bug] NaturalParticleSystem bugs/limitations
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