Skip to content

Changelog August 30th 2023

Vuthakral edited this page Aug 31, 2023 · 1 revision
  • Internal: Disabled a bunch of old legacy code in prep for removal. Some stuff may be broken that I did not catch which still relied on it & wasn't rerouted yet. Please report any issues to me.
  • Footsteps: Fixed an oversight which could cause footsteps to return the default sound only when standing on func_ related brushes.
  • Footsteps: Fixed an issue which would cause shuffle & landing sounds to play at an overly-loud volume.
  • Footsteps: Made non-localplayer footsteps play at +25% volume to keep in-line with default Source Engine behaviour.
  • Weapon Base: Added SWEP.CanStore = true/false. Used as an indicator for inventory-related addons/systems to mark if this weapon is intended to be storable or not (i.e. unarmed weapons, debugging tools, etc). The default value is true.
  • Weapon Base: Added native support for the Resident Evil 2 Inventory system.
Clone this wiki locally