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#AD2 Engine

The AD2 Engine is a MonoGame-based engine that aims to create a small but powerful API suitable for kickstarting devlopment of isometric and non-isometric 2D games, such as roguelikes, platformers, strategy games, and action-rpg games. You might consider using the AD2 engine if:

  • You want to avoid use of the MonoGame pipeline, preferring to programmatically access resources.
  • You like putting all your game metadata in XML files.
  • You want an easy interface to use any type of game controller, not just Xbox controllers.
  • You have a lot of animations you want to handle simply and elegantly.
  • You want to make a 2.5d (isometric) game, and not bother with handling walls and z-ordering.
  • You like having a fixed timestep.
  • You like having pixel fonts.
  • You like using almost exclusively pixel art.
  • You want to run your game at a fixed resolution.

We will make a couple of tiny games in the ad2 engine to show off how to use it, such as

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A Small C# API for 2d Gamedev

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