A global WebGL-Map java api. Helps to provide a unified front across different platforms.
Note: If you do not have Gradle installed then use ./gradlew for Unix systems or Git Bash and gradlew.bat for Windows systems in place of any 'gradle' command.
In order to build Glm-Api just run the gradle build
command. Once that is finished you will find library, sources, and
javadoc .jars exported into the ./build/libs
folder and the will be labeled like the following.
GlmApi-x.x.x.jar
GlmApi-x.x.x-javadoc.jar
GlmApi-x.x.x-sources.jar
Alternatively you can include Glm-Api in your build.gradle file by using the following.
repositories {
maven {
name = 'reallifegames'
url = 'https://reallifegames.net/artifactory/gradle-release-local'
}
}
dependencies {
compile 'net.reallifegames:GlmApi:x.x.x' // For compile time.
runtime 'net.reallifegames:GlmApi:x.x.x' // For usage in a runtime application.
}