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Monstrous Descent v0.2.0-alpha

Pre-release
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@silva-gamedev silva-gamedev released this 07 Aug 10:41
· 3 commits to main since this release
6ca12f8

Changes

Combat overhaul

  • damage range
  • status effects
  • dodge/hit chances
  • crit chances

Events

  • new event system

Tutorial

  • player's introduction to the core gameplay mechanics

Tooltips

  • monster info cards
  • status info cards

Music and sfx

  • main menu theme
  • basic sfx

Visuals

  • new menu
  • transitions between main menu, map and level

Gameplay

  • monster selection

Launch instructions:

windows: download the .exe .dll files and place them in the same directory, run .exe
linux: download the .x86_64 .so files and place them in the same directory, run .86_64

tips:

  • esc in level for in game menu
  • on level start move figurines from your inventory to highlighted start area
  • try holding right click on figurines in combat, release on ability
  • end turn with "n key"
  • you can check the move order on the bottom of the level while in combat

note:

  • if you lose its your fault and the game will crash (restart will be needed)
  • if you win congrats, that's the end of this release's scope

tutorial will be expanded with next release

notes from testers so far:

  • hard to tell what figurines turn it is (next release should fix that)
  • hard to tell figurines apart (will try to fix)
  • hard to tell when movement or skills are exhausted (next release should fix that)
  • game crashed (skill issue)
  • large levels take a while to appear (maybe fix will come)
  • inventory overlaps on large maps (fix will come)
  • if first in move order is enemy, you need to end its turn with "n" (fix will come)

bugs found after release:

  • ai nomax sometimes ends turn before fireball hits resulting in crash
  • ai nomax uses fireball at 3 charge (should be artillery)
  • ai search issues
    bugs will be fixed in next release

(source archives only have the .readme we ain't leaking anything)