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Monstrous Descent v0.2.0-alpha
Pre-release
Pre-release
·
3 commits
to main
since this release
Changes
Combat overhaul
- damage range
- status effects
- dodge/hit chances
- crit chances
Events
- new event system
Tutorial
- player's introduction to the core gameplay mechanics
Tooltips
- monster info cards
- status info cards
Music and sfx
- main menu theme
- basic sfx
Visuals
- new menu
- transitions between main menu, map and level
Gameplay
- monster selection
Launch instructions:
windows: download the .exe .dll files and place them in the same directory, run .exe
linux: download the .x86_64 .so files and place them in the same directory, run .86_64
tips:
- esc in level for in game menu
- on level start move figurines from your inventory to highlighted start area
- try holding right click on figurines in combat, release on ability
- end turn with "n key"
- you can check the move order on the bottom of the level while in combat
note:
- if you lose its your fault and the game will crash (restart will be needed)
- if you win congrats, that's the end of this release's scope
tutorial will be expanded with next release
notes from testers so far:
- hard to tell what figurines turn it is (next release should fix that)
- hard to tell figurines apart (will try to fix)
- hard to tell when movement or skills are exhausted (next release should fix that)
- game crashed (skill issue)
- large levels take a while to appear (maybe fix will come)
- inventory overlaps on large maps (fix will come)
- if first in move order is enemy, you need to end its turn with "n" (fix will come)
bugs found after release:
- ai nomax sometimes ends turn before fireball hits resulting in crash
- ai nomax uses fireball at 3 charge (should be artillery)
- ai search issues
bugs will be fixed in next release
(source archives only have the .readme we ain't leaking anything)