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Thane 10.1.2

Thane (short for polyurethane) lines are the skid marks produced when a skateboard is slid/drifted. In downhill skateboarding, sliding is the most important mechanic that is used to get down a hill in a controllable manner.

Fifth Spread Second Spread

Installation

  • Download Latest Release
  • Extract content from (.zip) file
  • Run Thane.exe

Controls

Basic

  • Spacebar = Push/Tuck
  • Left arrow & Right arrow = Turn

Slides

  • Turn Keys + A = Regular Slide
  • Turn Keys + S = Technical Slide
  • Turn Keys + D = Shutdown Slide

Menu Hotkeys

  • 1 = Open Main Menu
  • 2 = Hide Main Menu
  • 3 = Open Shop
  • 4 = Open Inventory

Reset Hotkeys

  • R = Destroy Board
  • Enter = Reset World
  • Escape = Exit Menus

Dev Hotkeys

  • 7 + 8 + 9 = Enter Dev Mode
  • F (in dev mode) = Pause Loop
  • G (in dev mode) = Disable Collision
  • H (in dev mode) = Add 5 Score

Videos

Video Video

Release History

  • 10.1.2
    • updated tutorial
  • 10.1.1
    • removed screen filter when not raining
  • 10.1.0
    • tweaked movements on recovery
    • changed default config
  • 10.0.0 (Tutorial, Network and Pendy Update)
    • added multiplayer with dedicated server hosting
    • added new pendy slide
    • added truck model
    • added a tutorial
  • 1.9.6
    • added pinecone giblets
    • added wave effect to ocean
  • 1.9.5
    • added lightning
    • increased the chance of it raining
    • added boulders to mountain
  • 1.9.4
    • reduced fog
    • added new hotkeys to open menus
    • added options to start in minimal display
    • added option to unlock everything on start
    • added rain
    • added puddles in the rain
  • 1.9.3
    • added dev mode
    • added deck life
    • pause when any edit window is open
    • fixed cyclists again
    • added trash wheels/deck in inventory GUI
    • added guard rails on the start of all tracks
    • added general screen filter
  • 1.9.2
    • cleaned up board model system
    • updated board proximity detection
    • added speed wobbles
    • speed wobbles can be countered by tucking, turning, or sliding
  • 1.9.1
    • added finish reward
    • updated price of each deck
    • reduced amount of road squirrels
  • 1.9.0 (Inventory Update)
    • decks and wheels now require money to buy
    • new items bought are put into an inventory
  • 1.8.2
    • gravel now causes board to slide
  • 1.8.1
    • added turn radius property to deck class
    • added labels to track style in GUI
    • shutdown slides now decay wheels faster
    • added wheel strength
    • added different roll speeds for preset wheels
    • cleaned up configuration file
  • 1.8.0 (Wheel Update)
    • added different wheels that have different properties on the road
  • 1.7.1
    • added bikes to the road
  • 1.7.0 (Motor Vehicle Update)
    • added cars to the road
  • 1.6.13
    • added particle effect to finish
  • 1.6.12
    • added guard rails
    • added restart key
    • splits HUD now auto-scrolls to bottom
  • 1.6.11
    • added new crash particle effect
    • fixed gravel's awkward road placement
    • fixed gravel drawing over mountain polygons
  • 1.6.10
    • added gravel to road
  • 1.6.9
    • added new leaderboard window
    • added export feature for splits
    • removed split selector on HUD
  • 1.6.8
    • added road squirrels
  • 1.6.7
    • initiate the update loop with user input
    • fixed splits on HUD
  • 1.6.6
    • added wolfshark to board lineup
    • removed redundant dull boards from lineup
    • removed unnecessary options from track editor
  • 1.6.5
    • added controller support
  • 1.6.4
    • added executable icon
    • changed executable name
  • 1.6.3
    • normalized particle effect with framerate
  • 1.6.2
    • fixed bug allowing players to leave the track in the starting area
    • changed the starting area layout
  • 1.6.1
    • lowered the amount of checkpoints
    • fixed bug ending game early
  • 1.6.0 (Seed Update)
    • added track generation based off given seed
    • splits are now available on the GUI
  • 1.5.2
    • fixed bug that would crash once track is completed
    • added indicator for splits HUD
    • made splits HUD smaller
  • 1.5.1
    • fixed mini-map issues
  • 1.5.0 (Tree and Splits Update)
    • added trees
    • added splits to HUD
    • added particle effect to wheels sliding
  • 1.4.4
    • velocity is now added by calculating the difference of the board angle and the track direction
    • rough track is now a little smoother
  • 1.4.3
    • added 3 new boards
  • 1.4.2
    • made swapping boards easier
  • 1.4.1
    • updated GUI
    • changed default board
  • 1.4.0 (Clean Code Update)
    • complete engine overhaul
    • added GUI to allow user input for settings
  • 1.3.3
    • fixed limits for track generation
  • 1.3.2
    • fixed track generation (rails would be deconstructed too quickly)
    • fixed mini-map sizing to match relative screen size
  • 1.3.1
    • fixed regular slides feeling "too much like a car"
  • 1.3.0 (Minimap Update)
    • mini-map feature to make turns more predictable
  • 1.2.0 (Smooth Track Update)
    • new track that is generated by a given equation (Top Rail) and the parallel curves (Bottom Rail)
    • updated controls making the board feel less like a car
  • 1.1.2
    • key priority making slides more fluid
    • swapped keys for technical slide and "Coleman Slide"
  • 1.1.1
    • added missing collision
  • 1.1.0 (Controls Update)
    • updated controls
  • 1.0.0 (First Minor Update)
    • first public release



Old Iteration