Thane (short for polyurethane) lines are the skid marks produced when a skateboard is slid/drifted. In downhill skateboarding, sliding is the most important mechanic that is used to get down a hill in a controllable manner.
- Download Latest Release
- Extract content from (.zip) file
- Run Thane.exe
- Spacebar = Push/Tuck
- Left arrow & Right arrow = Turn
- Turn Keys + A = Regular Slide
- Turn Keys + S = Technical Slide
- Turn Keys + D = Shutdown Slide
- 1 = Open Main Menu
- 2 = Hide Main Menu
- 3 = Open Shop
- 4 = Open Inventory
- R = Destroy Board
- Enter = Reset World
- Escape = Exit Menus
- 7 + 8 + 9 = Enter Dev Mode
- F (in dev mode) = Pause Loop
- G (in dev mode) = Disable Collision
- H (in dev mode) = Add 5 Score
- 10.1.2
- updated tutorial
- 10.1.1
- removed screen filter when not raining
- 10.1.0
- tweaked movements on recovery
- changed default config
- 10.0.0 (Tutorial, Network and Pendy Update)
- added multiplayer with dedicated server hosting
- added new pendy slide
- added truck model
- added a tutorial
- 1.9.6
- added pinecone giblets
- added wave effect to ocean
- 1.9.5
- added lightning
- increased the chance of it raining
- added boulders to mountain
- 1.9.4
- reduced fog
- added new hotkeys to open menus
- added options to start in minimal display
- added option to unlock everything on start
- added rain
- added puddles in the rain
- 1.9.3
- added dev mode
- added deck life
- pause when any edit window is open
- fixed cyclists again
- added trash wheels/deck in inventory GUI
- added guard rails on the start of all tracks
- added general screen filter
- 1.9.2
- cleaned up board model system
- updated board proximity detection
- added speed wobbles
- speed wobbles can be countered by tucking, turning, or sliding
- 1.9.1
- added finish reward
- updated price of each deck
- reduced amount of road squirrels
- 1.9.0 (Inventory Update)
- decks and wheels now require money to buy
- new items bought are put into an inventory
- 1.8.2
- gravel now causes board to slide
- 1.8.1
- added turn radius property to deck class
- added labels to track style in GUI
- shutdown slides now decay wheels faster
- added wheel strength
- added different roll speeds for preset wheels
- cleaned up configuration file
- 1.8.0 (Wheel Update)
- added different wheels that have different properties on the road
- 1.7.1
- added bikes to the road
- 1.7.0 (Motor Vehicle Update)
- added cars to the road
- 1.6.13
- added particle effect to finish
- 1.6.12
- added guard rails
- added restart key
- splits HUD now auto-scrolls to bottom
- 1.6.11
- added new crash particle effect
- fixed gravel's awkward road placement
- fixed gravel drawing over mountain polygons
- 1.6.10
- added gravel to road
- 1.6.9
- added new leaderboard window
- added export feature for splits
- removed split selector on HUD
- 1.6.8
- added road squirrels
- 1.6.7
- initiate the update loop with user input
- fixed splits on HUD
- 1.6.6
- added wolfshark to board lineup
- removed redundant dull boards from lineup
- removed unnecessary options from track editor
- 1.6.5
- added controller support
- 1.6.4
- added executable icon
- changed executable name
- 1.6.3
- normalized particle effect with framerate
- 1.6.2
- fixed bug allowing players to leave the track in the starting area
- changed the starting area layout
- 1.6.1
- lowered the amount of checkpoints
- fixed bug ending game early
- 1.6.0 (Seed Update)
- added track generation based off given seed
- splits are now available on the GUI
- 1.5.2
- fixed bug that would crash once track is completed
- added indicator for splits HUD
- made splits HUD smaller
- 1.5.1
- fixed mini-map issues
- 1.5.0 (Tree and Splits Update)
- added trees
- added splits to HUD
- added particle effect to wheels sliding
- 1.4.4
- velocity is now added by calculating the difference of the board angle and the track direction
- rough track is now a little smoother
- 1.4.3
- added 3 new boards
- 1.4.2
- made swapping boards easier
- 1.4.1
- updated GUI
- changed default board
- 1.4.0 (Clean Code Update)
- complete engine overhaul
- added GUI to allow user input for settings
- 1.3.3
- fixed limits for track generation
- 1.3.2
- fixed track generation (rails would be deconstructed too quickly)
- fixed mini-map sizing to match relative screen size
- 1.3.1
- fixed regular slides feeling "too much like a car"
- 1.3.0 (Minimap Update)
- mini-map feature to make turns more predictable
- 1.2.0 (Smooth Track Update)
- new track that is generated by a given equation (Top Rail) and the parallel curves (Bottom Rail)
- updated controls making the board feel less like a car
- 1.1.2
- key priority making slides more fluid
- swapped keys for technical slide and "Coleman Slide"
- 1.1.1
- added missing collision
- 1.1.0 (Controls Update)
- updated controls
- 1.0.0 (First Minor Update)
- first public release