WillisWare, LLC's attempt at a procedural generation game. Based on a concept by Logan Willis and Mike Marino, this game is intended to prove concepts of hierarchical relationships, entity interaction, and primitive AI features.
Infinity spawns an endlessly variable multiverse container and lazy-loads entities one level at a time down to the individual lifeform. Randomization ensures that no two gaming sessions will ever be identical.
All entities within the game are treated as matter and inherit a basic set of properties upon which they can expand. All matter is assumed to be a parent to some other matter.
All entities representing life are dependent on another matter entity (and, in some cases, another life entity). These relationships have not yet been thought out.
This project and its source are property of WillisWare, LLC 2017, all rights reserved