Object-(Time-Based-)Batch processing with closures, using the most modern OOP design patterns for Delphi >= 2010. AnyiQuack is ideal for independent and distributed parametric animations, but the exact purpose is not specified.
- Most methods operate on the Chain-Pattern
- Chained by chains or branches of conditional chains
- Flexible plugin system for unlimited expandability
- Animation-Plugin for TControl descendants included
- Rationalized easing concept
uses
..., AnyiQuack, AQPControlAnimations;
// Place some buttons and other controls on the form
procedure TForm1.Button1Click(Sender: TObject);
begin
// Take the form
Take(Form1)
// Takes all children of Form1 recursive (=True)
.ChildrenChain(True)
// Create a chain with only containing TButton descendants
.FilterChain(TButton)
// If there are already running animations (on the contained buttons)
// in the chain, finish them
.FinishAnimations
// Create a plugin chain
.Plugin<TAQPControlAnimations>
// Play a shake animation on all contained buttons
.ShakeAnimation(1, 10, 2, 5, 300);
end;
A wiki is started and may be helpful sometime: Wiki for AnyiQuack