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Check out for ESFM emulation #164
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Yeah, interesting card. In its nativ mode, it reportedly has 18 4-op channels (18x4=72). But it's not a dual OPL3, so 2-op channels count stays the same. Reverse enginnering project: https://github.com/pachuco/ESSPlayMid |
https://github.com/pachuco/Buttler Currently not finished, so stay tuned, I guess. |
This is a great idea. I would love to write/extend DMXOPL3 to support this if there are more features. |
ESFM is getting properly investigated. Turns out, it's MUCH more capable... https://github.com/jwt27/esfm Per-op frequency, customizable op connections, per 2-op pair envelope, customizable LFO, noise generation (?), ability to output sound and modulate another op at once, and the list goes on. |
Very interesting, I should take a look on that soon 👀 |
https://discord.gg/C9FRkma5 - Discord server for ESFM research. |
In case someone wants to enhance the original sound card driver, I reverse engineered the Windows 2000 driver (which uses ESFM mode, if supported by card) to build a 64bit Windows driver for the ES1969 card: https://github.com/leecher1337/es1969 |
I quickly hacked together an ESFM bank editor for Windows, as this was easier for me than having the deal with complicated QT C++ code and create a pull-request. Maybe you can take some code from it: https://github.com/leecher1337/esfmbank |
Adding support for new bank format isn't hard: you need to just make a class that inherits the https://github.com/Wohlstand/OPL3BankEditor/blob/master/src/FileFormats/ffmt_base.h, and use existing files as an example (take the apogee TMB code as a simplest example). And then, add it into the ffmt_factory.cpp to be registered and being available. However, if speak about adding new features generally, that yeah, needs a modify the structure of bank and instruments, and additionally implement missing UI fields. Anyway, I'll try to take a look by myself soon. |
Yeah, figured that out, but adding only format definitions is useless in this case. |
The only last case is left - the emulation-side support to let my thing to preview these instruments. |
Don't know how far https://github.com/Kagamiin/ESFMu progressed with emulation. |
It is now pretty far. Sufficient for instrument preview. Maybe have to compare to hardware afterwards, since emulation is still WIP. |
ESFMu emulator is fairly complete, except cymbal noise pattern emulation I tink (yk, ESFM does some things differently than OPL3). It will get integrated into Furnace for the next release. |
The ESFMu emulator appears to be complete save for two issues regarding math precision and Top Cymbal noise mode from what I have seen. |
ESFM is an extended clone of OPL3. Recently I got the ESS card with ES1688F chip that has ESFM. I tried it in action with my old Windows 98 machine, and it's very interesting thing. I heard about ESFM before from @jpcima, however, I had't much information about it and how it actually sounds. So, getting the real ESS card with a compatible chip gave me some proveground for researches.
However, I saw nothing about any sort of emulation of this chip. However, there are some details at VOGONS: https://www.vogons.org/viewtopic.php?f=46&t=37497&start=120#p738552 (thanks to @nukeykt for a hint)
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