A reverb generator based on ray tracing technologies by Nino Saglia, Jonar Verbart and Wouter M. Besse
Welcome to our project, we've got many files around here. Some of them more interesting than the others.
To find our final result, go to folder Full Project
A video of the project working can be found here: https://youtu.be/H8jKapgd9Y8
Our rough time estimates worked on the project: https://docs.google.com/spreadsheets/d/1aqyhi3EMpJU0uY-e2qmfA5j6gm9AFmAYyT6BzSmTDYQ/edit?usp=sharing
Trello board: https://trello.com/b/eQvugQIA/taken
Most important files are makeable as a simple CMake project. We used the portaudio audio engine to run most of our work.
In the WaveTracer you can move around in a 3D space. From your position, live ray tracing technology will be used to generate a delay list which will then be used by the reverb.
Main dev team: Nino Saglia, Jonar Verbart and Wouter M. Besse
Portaudio.h: Wouter Ensink
3D Viewer game engine (modified by main dev team): One Lone Coder https://www.youtube.com/channel/UC-yuWVUplUJZvieEligKBkA
Raytracer (vectormath): HillsoftCode https://www.youtube.com/c/HillsoftCode
Raytracer (bouncing and fixing): Jonar Verbart, helped by Wouter and Nino
Reverb: Nino Saglia, updated by Wouter Besse for CMake
Merging and optimising everything: Wouter Besse helped by Nino and Jonar
3D File: Wouter Besse :)
Schematics can be found in doc folder of Full Project