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watermark.go
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watermark.go
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package x
import (
"container/heap"
"sync/atomic"
"golang.org/x/net/trace"
)
type uint64Heap []uint64
func (u uint64Heap) Len() int { return len(u) }
func (u uint64Heap) Less(i int, j int) bool { return u[i] < u[j] }
func (u uint64Heap) Swap(i int, j int) { u[i], u[j] = u[j], u[i] }
func (u *uint64Heap) Push(x interface{}) { *u = append(*u, x.(uint64)) }
func (u *uint64Heap) Pop() interface{} {
old := *u
n := len(old)
x := old[n-1]
*u = old[0 : n-1]
return x
}
// RaftValue contains the raft group and the raft proposal id.
// This is attached to the context, so the information could be passed
// down to the many posting lists, involved in mutations.
type RaftValue struct {
Group uint32
Index uint64
}
// Mark contains raft proposal id and a done boolean. It is used to
// update the WaterMark struct about the status of a proposal.
type Mark struct {
Index uint64
Indices []uint64
Done bool // Set to true if the pending mutation is done.
}
// WaterMark is used to keep track of the maximum done index. The right way to use
// this is to send a Mark with Done set to false, as soon as an index is known.
// WaterMark will store the index in a min-heap. It would only advance, if the minimum
// entry in the heap has been successfully done.
//
// Some time later, when this index task is completed, send another Mark, this time
// with Done set to true. It would mark the index as done, and so the min-heap can
// now advance and update the maximum done water mark.
type WaterMark struct {
Name string
Ch chan Mark
doneUntil uint64
elog trace.EventLog
waitingFor uint32 // Are we waiting for some index?
}
// Init initializes a WaterMark struct. MUST be called before using it.
func (w *WaterMark) Init() {
w.Ch = make(chan Mark, 10000)
w.elog = trace.NewEventLog("Watermark", w.Name)
go w.process()
}
// DoneUntil returns the maximum index until which all tasks are done.
func (w *WaterMark) DoneUntil() uint64 {
return atomic.LoadUint64(&w.doneUntil)
}
// WaitingFor returns whether we are waiting for a task to be done.
func (w *WaterMark) WaitingFor() bool {
return atomic.LoadUint32(&w.waitingFor) != 0
}
// process is used to process the Mark channel. This is not thread-safe,
// so only run one goroutine for process. One is sufficient, because
// all goroutine ops use purely memory and cpu.
func (w *WaterMark) process() {
var indices uint64Heap
// pending maps raft proposal index to the number of pending mutations for this proposal.
pending := make(map[uint64]int)
heap.Init(&indices)
var loop uint64
processOne := func(index uint64, done bool) {
// If not already done, then set. Otherwise, don't undo a done entry.
prev, present := pending[index]
if !present {
heap.Push(&indices, index)
// indices now nonempty, update waitingFor.
atomic.StoreUint32(&w.waitingFor, 1)
}
delta := 1
if done {
delta = -1
}
pending[index] = prev + delta
loop++
if len(indices) > 0 && loop%10000 == 0 {
min := indices[0]
w.elog.Printf("WaterMark %s: Done entry %4d. Size: %4d Watermark: %-4d Looking for: %-4d. Value: %d\n",
w.Name, index, len(indices), w.DoneUntil(), min, pending[min])
}
// Update mark by going through all indices in order; and checking if they have
// been done. Stop at the first index, which isn't done.
doneUntil := w.DoneUntil()
AssertTruef(doneUntil < index,
"Watermark %s: Done until %d should be below new index: %d", w.Name, doneUntil, index)
until := doneUntil
loops := 0
var doWait bool
for len(indices) > 0 {
min := indices[0]
if done := pending[min]; done != 0 {
doWait = true
break // len(indices) will be > 0.
}
heap.Pop(&indices)
delete(pending, min)
until = min
loops++
}
if !doWait {
atomic.StoreUint32(&w.waitingFor, 0)
}
if until != doneUntil {
AssertTrue(atomic.CompareAndSwapUint64(&w.doneUntil, doneUntil, until))
w.elog.Printf("%s: Done until %d. Loops: %d\n", w.Name, until, loops)
}
}
for mark := range w.Ch {
if IsTestRun() {
// Don't run this during testing.
continue
}
if mark.Index > 0 {
processOne(mark.Index, mark.Done)
}
for _, index := range mark.Indices {
processOne(index, mark.Done)
}
}
}