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Automatically download optional simulators #298

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lewis-smith opened this issue Sep 29, 2022 · 4 comments
Open

Automatically download optional simulators #298

lewis-smith opened this issue Sep 29, 2022 · 4 comments
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enhancement New feature or request

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@lewis-smith
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lewis-smith commented Sep 29, 2022

A big advantage for me of Xcodes is when the betas are released I can set them downloading and then when I start work get straight to it.

Since Xcode 14 apple no longer include all the simulators with Xcode. I get why they do this, but it's still frustrating on first run, especially during beta season.

It would be amazing if I in Xcodes I could choose which extra sims I need (in my case, just watchOS) and then Xcodes could somehow always download them as part of their process.

Then as soon as Xcodes says it's done I'm ready to go :) I appreciate that this is a long shot, but I'm sure I'm not the only one frustrated by this.

@lewis-smith lewis-smith added the enhancement New feature or request label Sep 29, 2022
@parrots
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parrots commented Nov 11, 2022

FWIW, there seems to be a new simctl option for managing runtimes. simctl runtime lets you add / delete runtimes, but you need the disk image to be able to add a runtime. I don't see anything (at a quick glance) for getting a list of remote downloads available for runtimes and managing that.

@lewis-smith
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In Xcode 15 you don't even get the iOS sims without downloading them after you open your project :|

@strangeliu
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Apple released separated runtime images. https://developer.apple.com/download/all/?q=runtime

@imthath-m
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Any plans for supporting this? the Xcodes CLI tool already supports downloading runtimes

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