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A big advantage for me of Xcodes is when the betas are released I can set them downloading and then when I start work get straight to it.
Since Xcode 14 apple no longer include all the simulators with Xcode. I get why they do this, but it's still frustrating on first run, especially during beta season.
It would be amazing if I in Xcodes I could choose which extra sims I need (in my case, just watchOS) and then Xcodes could somehow always download them as part of their process.
Then as soon as Xcodes says it's done I'm ready to go :) I appreciate that this is a long shot, but I'm sure I'm not the only one frustrated by this.
The text was updated successfully, but these errors were encountered:
FWIW, there seems to be a new simctl option for managing runtimes. simctl runtime lets you add / delete runtimes, but you need the disk image to be able to add a runtime. I don't see anything (at a quick glance) for getting a list of remote downloads available for runtimes and managing that.
A big advantage for me of Xcodes is when the betas are released I can set them downloading and then when I start work get straight to it.
Since Xcode 14 apple no longer include all the simulators with Xcode. I get why they do this, but it's still frustrating on first run, especially during beta season.
It would be amazing if I in Xcodes I could choose which extra sims I need (in my case, just watchOS) and then Xcodes could somehow always download them as part of their process.
Then as soon as Xcodes says it's done I'm ready to go :) I appreciate that this is a long shot, but I'm sure I'm not the only one frustrated by this.
The text was updated successfully, but these errors were encountered: