Our aim is to demonstrate that it would be possible to learn skills through augmented or virtual reality.
- Using motion capture to get an animation of a skill we want to transmit. (Tai-chi for the proof of concept)
- Rigging a character to follow the motion capture animation
- Importing the animation into unity in order to develop the AR or VR application.
- Having a working prototype
- Testing within our close circles what people think of the concept
- Making a presentative video for the project
We aim as much as possible to make use of open access software and assets.
- The motion capture comes from the Carnegie Mellon university motion capture library.
- Royalty Free Music: All The Tea In China by Shane Ivers - https://www.silvermansound.com
- Royalty Free Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
- Unity
- Maya Autodesk
- MotionBuilder Autodesk
In order to build and run this app from unity onto android. For dev purposes at least.
- In the File tab under build settings switch to android and select your device which should be autodetected when plugged in.
- A couple prerequisites might be necessary like having the android sdk from android studio installed and having developper options active on the target phone. More information can be found in the unity documentation