The faustgen2~ object is a Faust external for Pd a.k.a. Pure Data, Miller Puckette's interactive multimedia programming environment. Yann Orlarey's Faust is a functional programming language developed by Grame, which is tailored for real-time signal processing and synthesis.
faustgen2~ was written by Albert Gräf (JGU Mainz, IKM, Music-Informatics) based on faustgen~ by Pierre Guillot (Paris 8, CICM), which in turn was inspired by Grame's faustgen~ object for Max/MSP. faustgen2~ is an extensive update which offers plenty of new functionality, bringing it up to par with both Grame's faustgen~ and the author's pd-faust external. It also adds some of its own features, such as the integrated loader extension and a novel approach to polyphonic synth implementation.
Like faustgen~, faustgen2~ uses Faust's LLVM-based just-in-time (JIT) compiler to load, compile and play Faust programs on the fly. The Faust JIT compiler brings together the convenience of an interpreted environment with the efficiency of a compiled language, which fosters creative exploration of the Faust language and enables live-coding techniques.
Ready-made binary packages for Mac, Windows, and Ubuntu can be found at https://github.com/agraef/pd-faustgen/releases; use these if you can. For recent Debian/Ubuntu and Fedora versions, you can find proper package repositories at the OBS. For Arch Linux users, we have PKGBUILDs available on the AUR. If you want or need to compile faustgen2~ yourself, please refer to the instructions below.
To compile faustgen2~ you'll need LLVM, Faust, Pd, and CMake. The sources for Faust and Pd are included in the faustgen2~ source, so you don't have to install these beforehand, but of course you'll want to install Pd (or one of its flavors, such as Purr Data) to use faustgen2~. If you already have an installation of the Faust compiler (including libfaust), you can use that version instead of the included Faust source, which will make the installation much easier and faster. Make sure that you have Faust 2.27.2 or later (older versions may or may not work with faustgen2~, use at your own risk), and LLVM 9.0.0 or later.
If you're running Linux, recent versions of LLVM and cmake should be readily available in your distribution's package repositories. On the Mac, they are available in MacPorts or Homebrew, and there's a binary LLVM package available on http://llvm.org. At the time of this writing, the LLVM packages for Windows available through Visual Studio or http://llvm.org can't be used for installing faustgen2~, because they do not contain the LLVM development tools and libraries. Thus you might want to grab the binaries we provide on Github, or compile LLVM yourself (instructions can be found in the original CICM README).
You can install either from a released source tarball available at https://github.com/agraef/pd-faustgen, or from the Git sources. The latter can be obtained as follows:
git clone https://github.com/agraef/pd-faustgen.git
cd pd-faustgen
git submodule update --init --recursive
Note that the third command above will check out various required sources from other locations which are included in faustgen2~ as git submodules. The distributed tarballs are self-contained and already include all the submodule sources.
faustgen2~ uses cmake as its build system. Having installed all the dependencies and unpacked the sources, you can build faustgen2~ starting from its source directory as follows:
mkdir build && cd build
cmake ..
cmake --build .
This should work on Linux and Mac, where you can also just run make
instead of cmake --build
.
In principle, on Windows you can do the same using MSVC (MSYS/MSYS2 doesn't work at present). But as usual on Windows most defaults will be wrong, and so you'll most likely have to add a bunch of options to tell cmake about the MSVC version you want to use, the architecture you want to build for, the path to your LLVM installation, and the build type. The following works for me, but YMMV:
cmake .. -G "Visual Studio 16 2019" -A x64 -DUSE_LLVM_CONFIG=off -DCMAKE_PREFIX_PATH=/path/to/llvm
cmake --build . --config Release
The above will compile the included Faust source and use that to build the external. This may take a while. To use an installed Faust library, you can run cmake as follows:
cmake .. -DINSTALLED_FAUST=ON
This will be much faster than using the included Faust source. By default, this will link libfaust statically. You can also link against the shared library if you have it, as follows:
cmake .. -DINSTALLED_FAUST=ON -DSTATIC_FAUST=OFF
If you have Faust installed in a custom location, so that cmake fails to find the installed Faust library, you can point cmake to the library file (libfaust.a or libfaust.so on Linux, libfaust.a or libfaust.dylib on the Mac, faust.lib or faust.dll on Windows), e.g., like this:
cmake .. -DFAUST_LIBRARY=/some/path/to/libfaust.a
cmake should then be able to find the other required files (include and dsp library files) on its own. If all else fails, just use the included Faust source, this should always work.
As of Pd 0.51-0 you can compile a "Double precision" Pd. If you intend to use faustgen2~ in such an environment, you must also compile it for double precision with the following option:
cmake .. -DPD_FLOATSIZE64=ON
Once the compilation finishes, you can install the external by running make install
or cmake --install .
from the build directory. By default, installation will go into the lib/pd/extra/faustgen2~ directory on Linux, and to just faustgen2~ on Mac and Windows, but this directory can be changed by setting the INSTALL_DIR variable at configuration time (cmake .. -DINSTALL_DIR=some/path
). In any case, this directory is taken relative to cmake's CMAKE_INSTALL_PREFIX, which has an OS-specific default (e.g., on Linux it is /usr/local), but can be set with the --prefix
option at installation time when running cmake --install .
, see below.
Follow this cheat sheet and adjust the paths accordingly:
Either just sudo make install
or sudo cmake --install . --prefix /usr
(depending on whether you have Pd under /usr/local or /usr) should hopefully do the trick. This will do a system-wide installation. You can also do a personal installation if you perform a staged install as described below and manually copy the faustgen2~ folder to some directory Pd searches for externals (such as ~/pd-externals).
Use cmake --install . --prefix ~/Library/Pd
for personal or sudo cmake --install . --prefix /Library/Pd
for system-wide installation. That should be the safest option, since your Pd extra directory most likely lives somewhere in the Pd application bundle, which you usually don't want to touch.
Try cmake --install . --prefix "/Users/Your Name/AppData/Roaming/Pd"
for personal or cmake --install . --prefix "/Program Files/Pd/extra"
for system-wide installation. The prefix for the latter may vary a lot depending on which package you use and how you installed it. If you installed Pd from a zip package then all bets are off, and you should go look where your extra directory is and adjust the prefix path accordingly.
It's also possible (and recommended) to do a "staged install" first. You can do that in a platform-independent way as follows:
cmake --install . --prefix staging
This will leave the installed files in the staging subdirectory of your build directory. On Linux and other Unix-like systems, you can also run:
make install DESTDIR=staging
This has the advantage that it keeps the CMAKE_INSTALL_PREFIX intact, and thus the staging directory will contain the entire directory hierarchy, as make install
would create it.
The staged installation allows you to see beforehand what exactly gets installed and where. You can then still make up your mind, or just grab the faustgen2~ folder and install it manually wherever you want it to go. To do this, you have to copy the faustgen2~ folder from the staging area to a directory where Pd looks for externals. Please consult your local Pd documentation or check the Pd FAQ for some options on different platforms. Alternatively, you can also just place a local copy of the external into any directory containing patches in which it is to be used.
After finishing the installation, you also want to add faustgen2~ to Pd's startup libraries. This isn't necessary to run the faustgen2~ external under its name, but loading the external at startup enables its included loader extension which hooks into Pd's loader. This allows you to create Faust dsps by just typing their names (without the faustgen2~ prefix), just as if the dsp files themselves were Pd externals (which effectively they are, although they're loaded through the faustgen2~ object rather than Pd's built-in loader).
If you do not want to add faustgen2~ to the startup libraries for some reason, there are other ways to activate the loader when you need it. The most portable of these is Pd's declare
. To these ends, place declare -lib faustgen2~
first into each patch which requires the loader. Note that the -lib
option will search the patch directory first, so it will also work if you use a local copy of faustgen2~. If the external has been installed on Pd's search path, then using -stdlib
in lieu of -lib
will also do the job.
You can try the external without installing it first, by running it directly from the staging area (see "Staged Installation" above), or you can give it a go after finishing installation. The faustgen2~ help patch is a good place to start, as it describes the many features in quite some detail (make sure you explore all of the subpatches to get a good overview). If you installed faustgen2~ in a folder which is searched by Pd for externals, the help patch should also be shown in Pd's help browser.
To start using faustgen2~ in your own projects, you will have to finish the installation as described in the preceding section. Start from an empty patch and a Faust dsp file, both in the same directory. You can then just create an object like faustgen2~ amp
and connect its inlets and outlets to some audio sources and sinks such as osc~
, adc~
, and dac~
. If everything has been set up properly, you should be able to hear the output from the dsp.
The faustgen2~
prefix actually isn't needed, if you add faustgen2~
to your startup libraries in Pd in order to enable its loader extension, as described under "Faust Loader" above. faustgen2~ then lets you type just the dsp name (e.g., amp~
or amp
) and be done with it. The trailing tilde is optional (and ignored when searching for the dsp file) but customary to denote dsp objects in Pd, so faustgen2~ supports this notation.
Let's try a fun little example. Here's the mynoise.dsp program:
random = +(12345)~*(1103515245);
noise = random/2147483647.0;
process = noise * hslider("vol", 0.5, 0, 1, 0.01);
Create an empty patch in the same directory as mynoise.dsp and add the declare -lib faustgen2~
object to it, so that the loader extension is activated (or make sure that you have faustgen2~ in your startup libraries, then you don't need this). Next add the mynoise~
object to the patch. In Pd's console you should see a message like "faustgen2~ mynoise (0/1)" which indicates that the dsp was loaded successfully and that it has zero inputs and one output. The single output will be available as an outlet on the right (the leftmost inlet/outlet pair is for control input and output only). Connect that outlet to a dac~
object, make sure that dsp processing is on, and you should now be able to hear some white noise. It's as simple as that.
Note that the Faust dsp also has a control variable "vol" which we can use to change the output volume. We could change that control by sending messages to mynoise~'s left control inlet, but faustgen2~ can also create a Pd GUI in the form of a GOP subpatch for us. To these ends, add a new one-off subpatch named "noise" (create a pd noise
object). Just leave the subpatch empty and close its window. Next edit the mynoise~
object so that it becomes mynoise~ noise
(this refers to the noise subpatch we just created). You should now see the subpatch being populated with a horizontal slider and a number entry, and once you're out of edit mode you can change the volume using either of these. Try it! The resulting patch will look like this:
faustgen2~ offers many other possibilities, such as MIDI input and output (including monophonic and polyphonic synths, using the author's SMMF format for representing MIDI messages), and communication with OSC (Open Sound Control) devices and applications such as TouchOSC. These are all explained in the help patch. Running Faust dsps in Pd has never been easier!
Code generated from dsp files by the LLVM JIT crashes the 32 bit version of the external on Windows. The 64 bit version works fine, though. Other projects using the Faust LLVM JIT have similar issues, so this is most likely a Win32-specific bug in Faust's LLVM backend or LLVM itself. What this means is that you can't use faustgen2~ in 32 bit Pd versions on Windows right now, you'll have to run the 64 bit version instead.
Albert Gräf, Johannes Gutenberg University (JGU) Mainz/Germany, IKM, Music-Informatics department
Many thanks are due to Pierre Guillot from CICM (Paris 8) for his awesome faustgen~ external which faustgen2~ is based on. Without Pierre's pioneering work the present version simply wouldn't exist. I'd also like to say thanks for his artwork which I shamelessly pilfered for this updated version of the README.