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Root signature description

Root Parameters

  1. Instance Map Shader Resource view (register t0, space 1)
  2. Material Map Shader Resource view (register t1, space 1)
  3. Scene Constant Buffer view (register b0)
  4. Shadow-pass Constant Buffer view (register b1)
  5. Null Texture descriptor table (register t0, t1 - gCubeMap, gShadowMap)
  6. 2D Texture descriptor table (register t2 - gTextureMap[48])

Static Samplers

  1. gAnisotropicWrap (register s0)
  2. gLinearWrap (register s1)
  3. gsamShadow (register s2)

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