- Instance Map Shader Resource view (register t0, space 1)
- Material Map Shader Resource view (register t1, space 1)
- Scene Constant Buffer view (register b0)
- Shadow-pass Constant Buffer view (register b1)
- Null Texture descriptor table (register t0, t1 - gCubeMap, gShadowMap)
- 2D Texture descriptor table (register t2 - gTextureMap[48])
- gAnisotropicWrap (register s0)
- gLinearWrap (register s1)
- gsamShadow (register s2)