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Source code release of Pop a Dots - an unreleased game for iOS

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Pop a Dots (iOS)

OHHH YEAH!!! The iOS version of the world famous Pop a Dots.

Requirements

  • A Mac running 10.10 (Yosemite) or later
  • Latest Xcode 7 beta from Apple Developer Center (latest version 4)
  • An iOS device running iOS 9 or later.
    • Why iOS 9?
      • It's mandatory to support the latest stable APIs like SpriteKit and GameCenter (to name a few).
      • It will support the same devices that run iOS 8.

How do I get set up?

  • Check out the latest master branch.
  • Open the Xcode project and try to build and run (the Play button)
  • There will be a few errors.
    • One of them will require you to login using your Apple ID associated with Sirkles.
    • Another one will be for you to provision your device (if you're going to debug on a device).
    • Just keep clicking on the Fix Issue button.
  • If you're going to debug on a device, please note that Xcode will have to copy debug symbols for the Swift runtime, iOS runtime, and Pop a Dots, in order to actually debug. This may take upward of 10-20 minutes depending on the device. It took about 13 minutes for a iPhone 6 Plus.
  • If you're going to debug on a device with an iOS version lower than 8.1, you'll need to manually change the Deployment Target in Xcode to be equal to your iOS version.

Who do I talk to?

  • Josh (of course)

What's done?

  • Random circles
  • Popping circles
  • Main Menu
    • Rainbow Background
    • Buttons with background
  • Black Border Circle

Features coming soon

  • Classic Mode
  • Game Center partial implementation

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Source code release of Pop a Dots - an unreleased game for iOS

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