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vulkan-ray-tracing

Ray traced spheres

The ray tracing code is based on this blogpost. My first attempt at using Vulkan, the ray tracing algorithm is still very basic.

  • The ray tracing algorithm is executed for each pixel in a compute shader
  • The compute shader writes the color result in a texture
  • The graphics pipeline merely renders the texture on the screen

Dependencies

To compile this project, you will need the following libraries

  • Vulkan
  • GLFW
  • stbi (for image loading)

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A simple Vulkan ray tracer using compute shaders

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