Visual Studio 2019 or 2022 is recommended, Infinite is officially untested on other development environments whilst we focus on a Windows build.
You can clone the repository to a local destination using git:
git clone --recursive https://github.com/Yousazoe/Infinite
Make sure that you do a --recursive
clone to fetch all of the submodules!
The plan for Infinite is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture. Because of this the development inside this repository is rather slow, since everything has to be taught and implemented on-camera.
- Fast 2D rendering (UI, particles, sprites, etc.)
- High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first)
- Support for Mac, Linux, Android and iOS
- Native rendering API support (DirectX, Vulkan, Metal)
- Fully featured viewer and editor applications
- Fully scripted interaction and behavior
- Integrated 3rd party 2D and 3D physics engine
- Procedural terrain and world generation
- Artificial Intelligence
- Audio system