This library implements "Fix64", a 64 bit fixed point 31.32 numeric type and transcendent operations on it (square root, trig, etc). This project is forked from https://github.com/asik/FixedMath.Net, and is converted as unitypackage to be used in Unity with ease.
Basic Fix64 operations like +
-
/
*
%
>
and some basic functions like Log
Sin
etc. Ported to make deterministic system for lock-step game.
Designed to use deterministic fixed points in all operations.
Fixed point Perlin Noise source from Ken Perlin (yes the Perlin himself)