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YuriTu/README.md

Hi, 我是Yuri 👋

你好,我是Yuri一名软件开发者,2017年参加工作。暂居北京。

我的工作主要围绕 JavaScriptC++Webassembly展开,如果有你感兴趣的部分欢迎和我交流。

💡 兴趣领域

  • 图形

我关注 次表面散射、云雾、毛发渲染 领域。

  • JS语言标准

我希望能为全世界JS开发者贡献一点力量 (提案)。

  • 多媒体

H264\H265\H266 图像编解码与封装

📚Skills

  • Languages:   JavaScript,C++
  • Graphic API: Vulkan,WebGL
  • Engine:         UE,Piccolo
  • DevOps:      Docker,Kubernetes,Prometheus
  • Other:           Writing

🛠️Project

GPU架构对RT 管线的渲染优化机制

软光栅下体积云理论与实现

Vulkan ray tracing 与 rasterization 管线对比

proposal-class-brand-check: TC39提案,目前处于stage-1.

xgplayer-render:适用多个媒体格式的渲染器

👔 Work experience

Job Position Company Field
多媒体 字节跳动 多媒体,云游戏,云渲染
前端开发 百度 WebGL, fullstack

📫 联系方式

✉️ Email

Pinned Loading

  1. cpu-render cpu-render Public

    tiny soft rasterization\ ray tracing render

    C++ 4

  2. Vulkan-ray-query Vulkan-ray-query Public

    Ray tracing examples using VK_KHR_ray_query

    C++ 2

  3. xgplayer xgplayer Public

    Forked from bytedance/xgplayer

    A HTML5 video player with a parser that saves traffic

    JavaScript

  4. avic.js avic.js Public

    AVIF\AVIC (animated Avif) polyfill for the browser

    JavaScript 1