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Basically, baked counterparts of their respective dynamic light equivalents.
(Quake 1 has it, not sure how those are done though)
Low priority, unless external contributions are sent in
The text was updated successfully, but these errors were encountered:
Current status: possibly viable. VKDoom's lm_always_update already supports flickering and pulsating lights. Pending optimization
lm_always_update
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Already functional with VKDoom's lm_dynamic feature
lm_dynamic
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Basically, baked counterparts of their respective dynamic light equivalents.
(Quake 1 has it, not sure how those are done though)
Low priority, unless external contributions are sent in
The text was updated successfully, but these errors were encountered: