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Almost-All-In-One version of my SWTOR game asset tools for Blender. This is the messy ongoing development repository. Stable releases are published at https://github.com/SWTOR-Slicers/ZG-SWTOR-Tools

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ZeroGravitas' SWTOR Tools.

Now Blender 4.1/4.2-compatible (if the 4.1/4.2-compatible .gr2 Importer Add-on is installed).


Make sure to download the latest .gr2 Importer Add-on, too.


This Blender Add-on provides with a miscellanea of tools to import, assemble, texture and improve upon Star Wars: The Old Republic's game assets. It grows in features as new ideas come up. Quality of code-wise, "this is not a place of honor": It Just (Kinda) Works™.

This Add-on relies on foundational efforts by fellow slicers, such as the .gr2 Importer Addon, which works under the hood in places, and the Slicers GUI Tool, which allows for extracting the game assets we play with, plus game information exported by tools in Jedipedia.net and TORCommunity.com.

Check the ZG SWTOR Tools' pages in our Wiki for installation instructions and each tool's user guide.

Recent changes:

2024-09

  • Minor corrections in the Merge Doubles (Edit Mode) tool for compatibility with Blender 4.1 and higher.

2024-07:

  • Compatibility with Blender 4.0.x (depends on the .gr2 Importer Add-on's own compatibility).
  • The Add-on interacts with the .gr2 Importer Add-on's new features, exposing some of them in the Status Panel. Several Objects Tools use them (see Object Tools page's prologue).
  • Area Assembler:
    • Corrects a bug in its instancer code (responsible for duplicating already imported objects to speed up assembling): now more objects ought to land in their correct places instead of ending up floating around at random.
    • Terrains no longer show fissures thanks to an improved SWTOR Terrain Extractor. please download it and regenerate your terrains with it.
    • NEW: It assembles 64-bit SpeedTrees now, filling a Tython or a Dromund Kaas with trees.
    • Makes sure whole imported areas are consistently placed relative to the scene's origin. In theory, merging partial Area Assemblies into a final scene wwith everything fitting correctly ought to be possible.
  • Group Areas in Subcollections: works far better and easier now.
  • Character Assembler (in combination with improvements in the .gr2 Importer Add-on):
    • Solves an issue with NPCs' skin areas showing armor material instead of skin.
    • NEW: it pplies DirectionMaps to hair and fur.
    • Corrects an issue with Twi'lek eyes' UVs that kept them from baking correctly.
    • NEW: it can separate the eyes into a different object, which some third party rigging systems prefer.
    • NEW: it can make each eye a separate object, adjusting their origins so that we can control them with both bones and conventional rotations at once.
  • NEW: Merge Physics Bones' Vertex Groups: helps with Cloth Physics applications.
  • NEW: Set Objects' Properties Manually: for management of .gr2 object properties (nothing to see here, move along).
  • NEW: Clear bone Translations: to solve imported animations and poses' distorted limbs.
  • NEW: Correct Twi'lek eyes' UVs.: same as in the Character Assembler, but applicable to already imported models.

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Almost-All-In-One version of my SWTOR game asset tools for Blender. This is the messy ongoing development repository. Stable releases are published at https://github.com/SWTOR-Slicers/ZG-SWTOR-Tools

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