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upstream -> zkch #1
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#309, and includes an example with usernames in chat. Clicking doesn't spawn a popup yet, but clicks are properly registered.
…fairly evil way but it does benefit from a lot of code reuse. Spawning and focusing controls in a consistent way seems hard to do within Chili.
…he top or bottom.
Updated to engine 103.0.1-131-g5a68792.
…ty handling out of the login window UI and into liblobby.
Also fix a bug with IsMissionUnlocked() that led to unnecessary checks; redundant code in IsPlanetVisible()
Added MM nagger which tells you when a game can be instantly started.
Moved the music because apparently it breaks the ZK music widget.
Hide the MatchMaker rooms. Fixes #307. Also fixed a bug with being force joined to rooms, in case it ever happens for non-hidden rooms.
Added an echo for when the chobby widget shuts down. I had an error where WG.Chobby was nil and it would be good to have an echo in case anyone else experiences it.
…before BattleIngameUpdate. Also added safety to timerFunctions.
…emove holes. Apparently holes are fine.
…OnBattleAboutToStart. This causes the user to appear ingame from the time that the game start loading, instead of when they finish loading. It also potentially works around http://pastebin.com/wqnHZCUk.
Match maker now checks whether you have the required games and downloads them.
…s icons if the icons are visible.
Thinner user list panel.
Fix #327. Prevent duplicate users from being added to battles.
Closed
moreginger
referenced
this pull request
in moreginger/Chobby
Feb 10, 2021
I have no idea what im doing
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