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Welder hitbox fixing: Making hitbox a box and increasing unit footprint. #3796

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merged 1 commit into from
Feb 18, 2020

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danfireman
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Also adding more sensible wreck hitbox.

Should fix https://zero-k.info/Battles/Detail/836765

Unit packing comparison:

Old:
oldWelderPacking

New:
newWelderPacking

Hitbox comparisons:

Top:
weldersHitboxTop

Front:
weldersHitboxFront

Side:
weldersHitboxSide

@GoogleFrog
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This looks better except for the use of TANK3. At one point I reduced all constructor hitboxes to 2x2 so they were more able to path through bases. I suppose Welders are reasonably maneuverable and their weapon imposes a constraint unfelt by other constructors.

@GoogleFrog GoogleFrog merged commit 1be73ec into ZeroK-RTS:master Feb 18, 2020
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2 participants