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Fix strider hub not inflicting initial states onto units #5154

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73 changes: 31 additions & 42 deletions LuaUI/Widgets/unit_start_state.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,16 +2,16 @@
--------------------------------------------------------------------------------

function widget:GetInfo()
return {
name = "Unit Start State",
desc = "Configurable starting unit states for units",
author = "GoogleFrog",
date = "13 April 2011", --last update: 29 January 2014
license = "GNU GPL, v2 or later",
handler = false,
layer = 1,
enabled = true, -- loaded by default?
}
return {
name = "Unit Start State",
desc = "Configurable starting unit states for units",
author = "GoogleFrog",
date = "13 April 2011", --last update: 29 January 2014
license = "GNU GPL, v2 or later",
handler = false,
layer = 1,
enabled = true, -- loaded by default?
}
end

--------------------------------------------------------------------------------
Expand Down Expand Up @@ -146,6 +146,10 @@ for i = 1, #UnitDefs do
end
end

local notAFactory = {
[UnitDefNames["athena"]] = true, -- use stupid hax to avoid not treating striderhubs like a factory.
}
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Use customparam: notreallyafactory

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options_path = 'Settings/Unit Behaviour/Default States'
options_order = {
'inheritcontrol', 'presetlabel',
Expand Down Expand Up @@ -1265,21 +1269,20 @@ function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID)

local name = ud.name
if unitAlreadyAdded[name] then
local builderDefID = builderID and Spring.GetUnitDefID(builderID) -- DO. NOT. CALL. THIS. FOR. EVERY. STATE! CPU cycles do not grow on trees!
local isAFactory = false
if builderDefID then
isAFactory = not notAFactory[builderDefID] and not UnitDefs[builderDefID].isMobileBuilder -- this simplifies the check a bit, probably. note this hits athena only!
end
local value = GetStateValue(name, "firestate0")
if value ~= nil then
if value == -1 then
local trueBuilder = false
if builderID then
local bdid = Spring.GetUnitDefID(builderID)
if UnitDefs[bdid] and UnitDefs[bdid].isFactory then
local firestate = Spring.Utilities.GetUnitFireState(builderID)
if firestate then
orderArray[#orderArray + 1] = {CMD.FIRE_STATE, {firestate}, CMD.OPT_SHIFT}
trueBuilder = true
end
if isAFactory then
local firestate = Spring.Utilities.GetUnitFireState(builderID)
if firestate then
orderArray[#orderArray + 1] = {CMD.FIRE_STATE, {firestate}, CMD.OPT_SHIFT}
end
end
if not trueBuilder then -- inherit from factory def's start state, not the current state of any specific factory unit
else -- inherit from factory def's start state, not the current state of any specific factory unit
local firestate = GetFactoryDefState(name, "firestate0")
if firestate ~= nil then
orderArray[#orderArray + 1] = {CMD.FIRE_STATE, {firestate}, CMD.OPT_SHIFT}
Expand All @@ -1293,18 +1296,12 @@ function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID)
value = GetStateValue(name, "movestate1")
if value ~= nil then
if value == -1 then
local trueBuilder = false
if builderID then
local bdid = Spring.GetUnitDefID(builderID)
if UnitDefs[bdid] and UnitDefs[bdid].isFactory then
local movestate = Spring.Utilities.GetUnitMoveState(builderID)
if movestate then
orderArray[#orderArray + 1] = {CMD.MOVE_STATE, {movestate}, CMD.OPT_SHIFT}
trueBuilder = true
end
if isAFactory then
local movestate = Spring.Utilities.GetUnitMoveState(builderID)
if movestate then
orderArray[#orderArray + 1] = {CMD.MOVE_STATE, {movestate}, CMD.OPT_SHIFT}
end
end
if not trueBuilder then -- inherit from factory def's start state, not the current state of any specific factory unit
else
local movestate = GetFactoryDefState(name, "movestate1")
if movestate ~= nil then
orderArray[#orderArray + 1] = {CMD.MOVE_STATE, {movestate}, CMD.OPT_SHIFT}
Expand All @@ -1316,16 +1313,8 @@ function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID)
end

value = GetStateValue(name, "flylandstate_1")
if value == -1 then
local trueBuilder = false
if builderID then
local bdid = Spring.GetUnitDefID(builderID)
if UnitDefs[bdid] and UnitDefs[bdid].isFactory then
trueBuilder = true
-- inheritance handled in unit_air_plants gadget
end
end
if not trueBuilder then -- inherit from factory def's start state, not the current state of any specific factory unit
if value == -1 then -- inheritance handled in unit_air_plants gadget
if not isAFactory then -- inherit from factory def's start state, not the current state of any specific factory unit
value = GetFactoryDefState(name, "flylandstate_1_factory")
if value ~= nil then
orderArray[#orderArray + 1] = {CMD.IDLEMODE, {value}, CMD.OPT_SHIFT}
Expand Down