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Releases: ZeromusXYZ/AAEmu-Launcher

Version 0.5.6.1

04 Jun 07:08
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  • Replaced the pak handler with the NuGet version
  • Added basic support for ArcheWorld 1.0
  • Added Swedish language provided by TheDarkNoise

Version 0.5.5.5

31 Jul 14:09
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  • Added possibility to add custom locale settings
  • Added experimental Kakao authenticator
  • Added en_sg as one of the default locale
  • Added support for detecting ArcheWorld
  • Added support for detecting modded/custom clients that have changed their documents folder

Version 0.5.3

01 May 17:31
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  • Added support for 7.x clients. Uses EAC if it's detected.

  • Added a autoLaunch option to the .aelcf setting files.
    When set to true, the launcher will start, check if the specified server is online, and then automatically press the play button (make sure username and password are included)
    Then 10 seconds after launching the game, it will close the launcher.
    This is useful for local testing if you need multiple accounts. Just create a separate config file with username and password included, and launch by clicking the settings file.
    Also added more defaults for the settings file class itself.

  • Added a fix to ignore when export files fails (TODO to add a dialog for retry/skip/skipall)
    Fix on sorting

  • Changed the Trino launcher types to always include -lang option in the startup arguments. The update locale checkbox will only update the system.cfg file now.
    This is to fix a problem where you would get a failed to load command error if it wasn't checked.

  • Added file for Traditional Chinese Taiwan language in the launcher.
    Translation credits go to @smile

Version 0.5

24 May 07:26
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  • Changed links to the AAEmu project
  • Added client type auto-detection
  • Minor fixes

Version 0.4.7.2

21 Jul 07:11
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Enabled 3.5 -t authentication type.
Minor updates to pakfile code.
Changed how program version is displayed.

Version 0.4.7.1

05 May 16:11
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Minor bug-fix for the breaking layout if you have text or screen scaling enabled on your desktop.

Version 0.4.7

21 Apr 08:29
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Mostly just added QoL things;

For Users:

  • Launcher will now check if there are updates available for it
  • Packed the remaining 2 DLL files into the main executable, only their XML remain for now.

For Devs/Server hosts:

  • Added a option to add your own URL to the discord button on the bottom-right

Version 0.4.6a

06 Apr 09:33
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For end-users:

  • Removed the use of ToolsA, making the launcher more independant
    For Devs:
  • Added support to launch game client from a website using aelcf:// protocol
  • Added site example to example-files
  • Rewrote the launcher code to have it's own classes based on type

Version 0.4

30 Mar 14:57
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Following things are changed:

  • Added two Troubleshooting options to help with client crashes; delete game settings and delete shader cache.
  • Fully implemented the client updating process for AAEmu servers that have it set up.
  • Directories are no longer stored in the patch information (they don't really exists in the pak anyway)

Version 0.3

03 Mar 19:46
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Noteworthy stuff that's been changed/added

  • "Debug Mode" is now moved to the system icon on the top-right. Double-Click the icon to enable it in it's popup menu.
  • The Launcher and your Game can be set to different languages now
  • Support for news-feeds for server hosts (check the example aaemu.info.aelcf)
  • Skip Intro now works (it skips opening movie you see the first time you start the game)
  • Added a possible fix/patch for the problem people sometimes have that makes the client crash after selecting a server going to the character select screen. It is a always auto-applied fix as it should not be able to break anything anyway, only fix things.
  • Added launcher version number to the bottom right instead of the "aaemu 2019 text"