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ThreadPool.h
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ThreadPool.h
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/* -*-c++-*- VirtualPlanetBuilder - Copyright (C) 1998-2007 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef THREADPOOL_H
#define THREADPOOL_H 1
#include "BlockOperation.h"
class ThreadPool : public osg::Object
{
public:
ThreadPool(unsigned int numThreads=0);
ThreadPool(const ThreadPool&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(vpb, ThreadPool)
void startThreads();
void stopThreads();
void run(osg::Operation* op);
void waitForCompletion();
unsigned int getNumOperationsRunning() const;
bool done() const { return _done; }
protected:
virtual ~ThreadPool();
void init();
osg::ref_ptr<osg::OperationQueue> _operationQueue;
typedef std::list< osg::ref_ptr<osg::OperationThread> > Threads;
unsigned int _numThreads;
Threads _threads;
mutable OpenThreads::Mutex _mutex;
unsigned int _numRunningOperations;
bool _done;
osg::ref_ptr<BlockOperation> _blockOp;
unsigned int _maxNumberOfOperationsInQueue;
};
#endif