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Hello, I'm sorry if this is a total newbie question but I can't figure out how to use the CCQuadParticleSystem class. I have my .plist file in my asset folder - the same file which I used with Cocos2D-X and is working just fine. I tried both:
No, sorry. Honestly. That whole project sucked. Use http://www.cocos2d-x.org
if you're looking for a free solution or http://unity3d.com if you're
willing to pay some money for a quality engine.
Hello, I'm sorry if this is a total newbie question but I can't figure out how to use the CCQuadParticleSystem class. I have my .plist file in my asset folder - the same file which I used with Cocos2D-X and is working just fine. I tried both:
CCQuadParticleSystem p1 = (CCQuadParticleSystem)CCQuadParticleSystem.particleWithFile("fire.plist");
and
CCParticleSystem p2 = CCQuadParticleSystem.particleWithFile("fire.plist");
and both times I get null.
I tried searching for examples and tutorials but just can't figure this one thing out. Everything else seems to be working great. Thanks a lot.
If this is of any used, I uploaded the .plist file I'm trying to work with here:
http://www.megafileupload.com/en/file/396356/fire-plist.html
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