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Where is the Src directory you mention? #26

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mrmowgli opened this issue Feb 26, 2016 · 6 comments
Closed

Where is the Src directory you mention? #26

mrmowgli opened this issue Feb 26, 2016 · 6 comments

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@mrmowgli
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I'm on OSX, and I am assuming you are talking about the Unreal sources from GIT not my project sources. The doc mentions some glorious folder named UDK*, however I have no such folder and there isn't a folder structure like that on the Mac as far as I can tell.

Where is this magical folder????????

@Zinggi
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Zinggi commented Feb 27, 2016

I think you're confusing something.
This plugin was developed for UDK, that is Unreal Engine 3.
You are most likely using Unreal Engine 4 and this plugin wouldn't be helpful for that at all.

@Zinggi Zinggi closed this as completed Feb 27, 2016
@mrmowgli
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Understood. Any plans for adding UE4 support?

@Zinggi
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Zinggi commented Feb 29, 2016

No, I don't have any plans for that, sorry.

Besides, aren't there any good c++ plugins out there?
Since UE4 doesn't use it's own scripting language anymore, I don't see why a general c++ plugin wouldn't suffice.

@rokit
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rokit commented Feb 29, 2016

The officially supported IDE for UE4 v4.10+ is Visual Studio 15, paid or free version. The free version is called Community edition. If you create a C++ project, the engine will give you a link to download it if it is not already installed.

https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/index.html

@rokit
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rokit commented Feb 29, 2016

Sorry, just realized you're using OSX. I believe you can compile using xcode. Since I don't have OSX I can't help you there, but you might want to check UE4's answerhub.

https://answers.unrealengine.com/search.html?q=xcode&c=13&type=question+OR+idea&lang=en&sort=relevance&author=&productVer=default

@mrmowgli
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No worries, I just liked the way your plugin was set up and I prefer
working in Sublime, especially if I could take advantage of the
autocomplete and snippets work you did, edpecially since I am also using
Linux.
On Feb 29, 2016 11:51 AM, "rokit" notifications@github.com wrote:

Sorry, just realized you're using OSX. I believe you can compile using
xcode. Since I don't have OSX I can't help you there, but you might want to
check UE4's answerhub.

https://answers.unrealengine.com/search.html?q=xcode&c=13&type=question+OR+idea&lang=en&sort=relevance&author=&productVer=default


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