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emittercontentsring
LaffoonGame edited this page Nov 15, 2017
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4 revisions
==References==
-
- Name: Any
- Enabled: Boolean
- EmitRate: Decimal
- HasInfiniteEmitCount: Boolean
- MaxEmitCount: Integer
- hasEmitIntervals: Boolean
- emitIntervalRunDuration: Decimal
- emitIntervalWaitDuration: Decimal
- ParticleLifeTime: Decimal
- ParticleMinStartLinearSpeed: Decimal
- ParticleMaxStartLinearSpeed: Decimal
- ParticleMinStartAngularSpeed: Decimal
- ParticleMaxStartAngularSpeed: Decimal
- ParticleMinStartRotation: Decimal
- ParticleMaxStartRotation: Decimal
- ParticleStartMass: Decimal
- ParticleStartColor: Color
- ParticleWidth: Decimal
- ParticleHeight: Decimal
- MeshName: Mesh
- Position: Orientation
- Orientation: Orientation
- RotateAboutForward: Decimal
- RotateAboutUp: Decimal
- RotateAboutCross: Decimal
- StartTime: Decimal
- HasInfiniteLifeTime: Boolean
- TotalLifeTime: Decimal
- BillboardAnchor: Integer
- ParticleFacing: Integer
- PipelineEffectID: Any
- AreParticlesAttached: Boolean
- numTextures: [Iteration]
- textureName: Texture
- textureAnimationName: Any
- textureAnimationSpawnType: Any
- textureAnimationOnParticleFPS: Decimal
- ParticlesRotate: Boolean
- MeshParticleRotationAxisType: Integer
- MeshParticleRotationAxis: Orientation
- RotationDirectionType: Integer
- RingRadiusXMin: Decimal
- RingRadiusXMax: Decimal
- RingRadiusYMin: Decimal
- RingRadiusYMax: Decimal
- ParticleMaxStartSpeedTangential: Decimal
- ParticleMaxStartSpeedRingNormal: Decimal
- ScaleStartSpeedsByRadius: Boolean
- SpawnAngleStart: Decimal
- SpawnAngleStop: Decimal
- minSpawnHeight: Decimal
- maxSpawnHeight: Decimal
- spawnDirectionIsParallelToPlane: Boolean
- isSpawnAngleRandom: Boolean
- nonRandomSpawnLoopEmittedParticleCount: Integer